// updates camera bounds to make 3 tiles around map visible
        private void updateCameraBounds()
        {
            LocalMap map = GameModel.localMap;

            cameraBounds.set(0, 0, map.xSize, map.ySize);
            cameraBounds.extendX((int)(overlookTiles - cameraWidth()));
            cameraBounds.extendY((int)(overlookTiles - camera.orthographicSize));
            cameraBounds.move(0, GameModel.get().selector.position.z / 2f);
        }
Exemplo n.º 2
0
        // updates camera bounds to make 3 tiles around map visible
        private void updateCameraBounds()
        {
            LocalMap map = GameModel.localMap;

            cameraBounds.set(0, 0, map.xSize, map.ySize);
            cameraBounds.extendX((int)(overlookTiles - cameraWidth()));
            cameraBounds.extendY((int)(overlookTiles - camera.orthographicSize));
            cameraBounds.move(0, -target.z / 4f);
        }