// Gesture 10
        private bool ArmsSidePosition_R(Body body)
        {
            FloatBody floatBody;
            bool      detected = false;

            floatBody = new FloatBody();
            floatBody.shoulderRight.coo_y = body.Joints[JointType.ShoulderRight].Position.Y;
            floatBody.spineShoulder.coo_y = body.Joints[JointType.SpineShoulder].Position.Y;
            floatBody.spineShoulder.coo_z = body.Joints[JointType.SpineShoulder].Position.Z;
            floatBody.elbowRight.coo_y    = body.Joints[JointType.ElbowRight].Position.Y;
            floatBody.wristRight.coo_x    = body.Joints[JointType.WristRight].Position.X;
            floatBody.wristRight.coo_y    = body.Joints[JointType.WristRight].Position.Y;
            floatBody.wristRight.coo_z    = body.Joints[JointType.WristRight].Position.Z;

            if (floatBody.wristRight.coo_z <= floatBody.spineShoulder.coo_z + 0.2 && floatBody.wristRight.coo_z >= floatBody.spineShoulder.coo_z - 0.2)
            {
                if (floatBody.elbowRight.coo_y <= floatBody.shoulderRight.coo_y + 0.1 && floatBody.elbowRight.coo_y >= floatBody.shoulderRight.coo_y - 0.1)
                {
                    if (floatBody.wristRight.coo_y <= floatBody.spineShoulder.coo_y + 0.1 && floatBody.wristRight.coo_y >= floatBody.spineShoulder.coo_y - 0.1)
                    {
                        if (floatBody.wristRight.coo_y + 0.25 > 0 || floatBody.wristRight.coo_y - 0.25 < 0)
                        {
                            detected = true;
                        }
                    }
                }
            }

            return(detected);
        }
        // Gesture 2
        private bool Arms45UpPosition(Body body)
        {
            FloatBody floatBody;
            bool      detected = false;

            floatBody                     = new FloatBody();
            floatBody.head.coo_y          = body.Joints[JointType.Head].Position.Y;
            floatBody.shoulderLeft.coo_x  = body.Joints[JointType.ShoulderLeft].Position.X;
            floatBody.shoulderRight.coo_x = body.Joints[JointType.ShoulderRight].Position.X;
            floatBody.elbowRight.coo_z    = body.Joints[JointType.ElbowRight].Position.Z;
            floatBody.elbowLeft.coo_z     = body.Joints[JointType.ElbowLeft].Position.Z;
            floatBody.wristLeft.coo_x     = body.Joints[JointType.WristLeft].Position.X;
            floatBody.wristLeft.coo_y     = body.Joints[JointType.WristLeft].Position.Y;
            floatBody.wristLeft.coo_z     = body.Joints[JointType.WristLeft].Position.Z;
            floatBody.wristRight.coo_x    = body.Joints[JointType.WristRight].Position.X;
            floatBody.wristRight.coo_y    = body.Joints[JointType.WristRight].Position.Y;
            floatBody.wristRight.coo_z    = body.Joints[JointType.WristRight].Position.Z;

            if (floatBody.wristLeft.coo_z < floatBody.elbowLeft.coo_z && floatBody.wristRight.coo_z < floatBody.elbowRight.coo_z)
            {
                if (floatBody.wristLeft.coo_x <= floatBody.shoulderLeft.coo_x)
                {
                    if (floatBody.wristRight.coo_x >= floatBody.shoulderRight.coo_x)
                    {
                        if (floatBody.wristRight.coo_y >= floatBody.head.coo_y && floatBody.wristLeft.coo_y >= floatBody.head.coo_y)
                        {
                            detected = true;
                        }
                    }
                }
            }

            return(detected);
        }
        // Gesture 1
        private bool Arms45DownPosition(Body body)
        {
            FloatBody floatBody;
            bool      detected = false;

            floatBody = new FloatBody();
            floatBody.spineMid.coo_y      = body.Joints[JointType.SpineMid].Position.Y;
            floatBody.spineBase.coo_y     = body.Joints[JointType.SpineBase].Position.Y;
            floatBody.shoulderLeft.coo_x  = body.Joints[JointType.ShoulderLeft].Position.X;
            floatBody.shoulderRight.coo_x = body.Joints[JointType.ShoulderRight].Position.X;
            floatBody.elbowRight.coo_z    = body.Joints[JointType.ElbowRight].Position.Z;
            floatBody.elbowLeft.coo_z     = body.Joints[JointType.ElbowLeft].Position.Z;
            floatBody.handTipLeft.coo_x   = body.Joints[JointType.HandTipLeft].Position.X;
            floatBody.handTipLeft.coo_y   = body.Joints[JointType.HandTipLeft].Position.Y;
            floatBody.handTipLeft.coo_z   = body.Joints[JointType.HandTipLeft].Position.Z;
            floatBody.handTipRight.coo_x  = body.Joints[JointType.HandTipRight].Position.X;
            floatBody.handTipRight.coo_y  = body.Joints[JointType.HandTipRight].Position.Y;
            floatBody.handTipRight.coo_z  = body.Joints[JointType.HandTipRight].Position.Z;

            if (floatBody.handTipLeft.coo_z < floatBody.elbowLeft.coo_z && floatBody.handTipRight.coo_z < floatBody.elbowRight.coo_z)
            {
                if (floatBody.handTipLeft.coo_x <= floatBody.shoulderLeft.coo_x)
                {
                    if (floatBody.handTipRight.coo_x >= floatBody.shoulderRight.coo_x)
                    {
                        if (floatBody.handTipRight.coo_y <= floatBody.spineMid.coo_y && floatBody.handTipLeft.coo_y <= floatBody.spineMid.coo_y)
                        {
                            if (floatBody.handTipRight.coo_y >= floatBody.spineBase.coo_y && floatBody.handTipLeft.coo_y >= floatBody.spineBase.coo_y)
                            {
                                detected = true;
                            }
                        }
                    }
                }
            }

            return(detected);
        }
        // Gesture 5
        private bool ArmsHRectanglePosition_L(Body body)
        {
            FloatBody floatBody;
            bool      detected = false;

            floatBody                     = new FloatBody();
            floatBody.head.coo_y          = body.Joints[JointType.Head].Position.Y;
            floatBody.shoulderLeft.coo_y  = body.Joints[JointType.ShoulderLeft].Position.Y;
            floatBody.spineShoulder.coo_y = body.Joints[JointType.SpineShoulder].Position.Y;
            floatBody.spineShoulder.coo_z = body.Joints[JointType.SpineShoulder].Position.Z;
            floatBody.elbowLeft.coo_x     = body.Joints[JointType.ElbowLeft].Position.X;
            floatBody.elbowLeft.coo_y     = body.Joints[JointType.ElbowLeft].Position.Y;
            floatBody.elbowLeft.coo_z     = body.Joints[JointType.ElbowLeft].Position.Z;
            floatBody.wristLeft.coo_x     = body.Joints[JointType.WristLeft].Position.X;
            floatBody.wristLeft.coo_y     = body.Joints[JointType.WristLeft].Position.Y;

            if (floatBody.elbowLeft.coo_z <= floatBody.spineShoulder.coo_z + 0.5 && floatBody.elbowLeft.coo_z >= floatBody.spineShoulder.coo_z - 0.5)
            {
                if (floatBody.wristLeft.coo_y >= floatBody.head.coo_y)
                {
                    if (floatBody.shoulderLeft.coo_y <= floatBody.spineShoulder.coo_y + 0.1 && floatBody.shoulderLeft.coo_y >= floatBody.spineShoulder.coo_y - 0.1)
                    {
                        if (floatBody.wristLeft.coo_x <= floatBody.shoulderRight.coo_x - 0.2)
                        {
                            if (floatBody.elbowLeft.coo_y <= floatBody.shoulderLeft.coo_y + 0.1 && floatBody.elbowLeft.coo_y >= floatBody.shoulderLeft.coo_y - 0.1)
                            {
                                if (floatBody.wristLeft.coo_x <= floatBody.elbowLeft.coo_x + 0.1 && floatBody.wristLeft.coo_x >= floatBody.elbowLeft.coo_x - 0.1)
                                {
                                    detected = true;
                                }
                            }
                        }
                    }
                }
            }

            return(detected);
        }
        // Gesture 3
        private bool ArmsFrontPosition_L(Body body)
        {
            FloatBody floatBody;
            bool      detected = false;

            floatBody                     = new FloatBody();
            floatBody.neck.coo_y          = body.Joints[JointType.Neck].Position.Y;
            floatBody.spineMid.coo_y      = body.Joints[JointType.SpineMid].Position.Y;
            floatBody.elbowLeft.coo_x     = body.Joints[JointType.ElbowLeft].Position.X;
            floatBody.shoulderLeft.coo_x  = body.Joints[JointType.ShoulderLeft].Position.X;
            floatBody.shoulderLeft.coo_y  = body.Joints[JointType.ShoulderLeft].Position.Y;
            floatBody.spineShoulder.coo_z = body.Joints[JointType.SpineShoulder].Position.Z;
            floatBody.wristLeft.coo_x     = body.Joints[JointType.WristLeft].Position.X;
            floatBody.wristLeft.coo_y     = body.Joints[JointType.WristLeft].Position.Y;
            floatBody.wristLeft.coo_z     = body.Joints[JointType.WristLeft].Position.Z;

            if (floatBody.wristLeft.coo_z < floatBody.spineShoulder.coo_z && floatBody.spineShoulder.coo_z - 0.4 > floatBody.wristLeft.coo_z)
            {
                if (floatBody.wristLeft.coo_y < floatBody.neck.coo_y)
                {
                    if (floatBody.wristLeft.coo_x >= floatBody.shoulderLeft.coo_x - 0.25 && floatBody.wristLeft.coo_y <= floatBody.shoulderLeft.coo_y)
                    {
                        if (floatBody.wristLeft.coo_x < floatBody.elbowLeft.coo_x)
                        {
                            if (floatBody.wristLeft.coo_y >= floatBody.shoulderLeft.coo_y - 0.5)
                            {
                                if (floatBody.wristLeft.coo_y >= floatBody.spineMid.coo_y)
                                {
                                    detected = true;
                                }
                            }
                        }
                    }
                }
            }

            return(detected);
        }