public string GetValueString() { switch (argType) { case ArgType.Bool: return(BoolArg.ToString()); case ArgType.Int: return(IntArg.ToString()); case ArgType.Float: return(FloatArg.ToString()); case ArgType.String: return(StringArg); case ArgType.Vector3: return(Vector3Arg.ToString()); } return("???"); }
public void IndensityChange(FloatArg floatArg) { }
public void DistanceChange(FloatArg floatArg) { }
public void ZoomScope(FloatArg floatArg) { }