public void Write(BinaryWriter w) { lock (this) { w.Write((uint)Flags); w.Write((ushort)Flags2); w.Write(Time); w.Write(X); w.Write(Y); w.Write(Z); w.Write(O); if (Flags.HasFlag(MovementFlags.OnTransport)) { Transport.Write(w); } if (Flags.HasFlag(MovementFlags.Swimming | MovementFlags.Flying) || Flags2.HasFlag(MovementFlags2.AlwaysAllowPitching)) { w.Write(SwimmPitch); } w.Write(FallTime); if (Flags.HasFlag(MovementFlags.Falling)) { w.Write(JumpUnk1); w.Write(JumpSin); w.Write(JumpCos); w.Write(JumpSpeed); } if (Flags.HasFlag(MovementFlags.SplineElevation)) { w.Write(SplineElevation); } } }
public bool Equals(Pickup other) { if (other == null) { return(false); } return(Index.Equals(other.Index) && Unknown04h.Equals(other.Unknown04h) && Unknown08h.Equals(other.Unknown08h) && Amount.Equals(other.Amount) && Unknown10h.Equals(other.Unknown10h) && Unknown14h.Equals(other.Unknown14h) && Blip.Equals(other.Blip) && Timer.Equals(other.Timer) && Position.Equals(other.Position) && Unknown2Ch.Equals(other.Unknown2Ch) && Unknown30h.Equals(other.Unknown30h) && Rotation.Equals(other.Rotation) && Unknown40h.Equals(other.Unknown40h) && ObjectId.Equals(other.ObjectId) && RefNum.Equals(other.RefNum) && PickupType.Equals(other.PickupType) && Flags.Equals(other.Flags) && Flags2.Equals(other.Flags2) && Unknown4Bh.Equals(other.Unknown4Bh) && Unknown4Ch.Equals(other.Unknown4Ch) && Unknown50h.Equals(other.Unknown50h)); }
public void SetLightBarColor(Color color) { flags2 |= Flags2.SetLightBarColor; ledFlags |= LedFlags.LightBarFade; ledPulseOption = 0x02; lightBarRed = (byte)Mathf.Clamp(color.r * 255, 0, 255); lightBarGreen = (byte)Mathf.Clamp(color.g * 255, 0, 255); lightBarBlue = (byte)Mathf.Clamp(color.b * 255, 0, 255); }
/// <summary> /// Constructor /// </summary> public FormatterOptions() { flags1 = Flags1.UppercaseHex | Flags1.SmallHexNumbersInDecimal | Flags1.AddLeadingZeroToHexNumbers | Flags1.BranchLeadingZeros | Flags1.SignedMemoryDisplacements | Flags1.ShowBranchSize | Flags1.UsePseudoOps | Flags1.MasmAddDsPrefix32 | Flags1.MasmSymbolDisplInBrackets | Flags1.MasmDisplInBrackets; flags2 = Flags2.None; }
protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("Flags1", true, out subEle); subEle.Value = Flags1.ToString(); ele.TryPathTo("Flags2", true, out subEle); subEle.Value = Flags2.ToString(); WriteUnusedXML(ele, master); }
public void Read(BinaryReader r) { lock (this) { Flags = ((MovementFlags)r.ReadUInt32()); Flags2 = (MovementFlags2)r.ReadUInt16(); Time = r.ReadUInt32(); X = r.ReadSingle(); Y = r.ReadSingle(); Z = r.ReadSingle(); O = r.ReadSingle(); if (Flags.HasFlag(MovementFlags.OnTransport)) { if (Transport == null) { Transport = new TransportInfo(); } Transport.Read(r); } else { Transport = null; } if (Flags.HasFlag(MovementFlags.Swimming | MovementFlags.Flying) || Flags2.HasFlag(MovementFlags2.AlwaysAllowPitching)) { SwimmPitch = r.ReadSingle(); } FallTime = r.ReadUInt32(); if (Flags.HasFlag(MovementFlags.Falling)) { JumpUnk1 = r.ReadSingle(); JumpSin = r.ReadSingle(); JumpCos = r.ReadSingle(); JumpSpeed = r.ReadSingle(); } if (Flags.HasFlag(MovementFlags.SplineElevation)) { SplineElevation = r.ReadSingle(); } } }
public void SetMicLedState(DualSenseMicLedState state) { flags2 |= Flags2.MicLed; switch (state) { case DualSenseMicLedState.Off: micLedState = InternalMicLedState.Off; break; case DualSenseMicLedState.On: micLedState = InternalMicLedState.On; break; case DualSenseMicLedState.Pulsating: micLedState = InternalMicLedState.Pulsating; break; default: throw new ArgumentOutOfRangeException(nameof(state), state, null); } }
protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("AnimationType", true, out subEle); subEle.Value = AnimationType.ToString(); ele.TryPathTo("AnimationMultiplier", true, out subEle); subEle.Value = AnimationMultiplier.ToString("G15"); ele.TryPathTo("Reach", true, out subEle); subEle.Value = Reach.ToString("G15"); ele.TryPathTo("Flags1", true, out subEle); subEle.Value = Flags1.ToString(); ele.TryPathTo("GripAnimation", true, out subEle); subEle.Value = GripAnimation.ToString(); ele.TryPathTo("AmmoUse", true, out subEle); subEle.Value = AmmoUse.ToString(); ele.TryPathTo("ReloadAnimation", true, out subEle); subEle.Value = ReloadAnimation.ToString(); ele.TryPathTo("MinSpread", true, out subEle); subEle.Value = MinSpread.ToString("G15"); ele.TryPathTo("Spread", true, out subEle); subEle.Value = Spread.ToString("G15"); ele.TryPathTo("Unknown", true, out subEle); subEle.Value = Unknown.ToHex(); ele.TryPathTo("SightFOV", true, out subEle); subEle.Value = SightFOV.ToString("G15"); ele.TryPathTo("Unknown2", true, out subEle); subEle.Value = Unknown2.ToString("G15"); ele.TryPathTo("Projectile", true, out subEle); Projectile.WriteXML(subEle, master); ele.TryPathTo("BaseVATSToHitChance", true, out subEle); subEle.Value = BaseVATSToHitChance.ToString(); ele.TryPathTo("AttackAnimation", true, out subEle); subEle.Value = AttackAnimation.ToString(); ele.TryPathTo("ProjectileCount", true, out subEle); subEle.Value = ProjectileCount.ToString(); ele.TryPathTo("EmbeddedWeaponActorValue", true, out subEle); subEle.Value = EmbeddedWeaponActorValue.ToString(); ele.TryPathTo("Range/Min", true, out subEle); subEle.Value = MinRange.ToString("G15"); ele.TryPathTo("Range/Max", true, out subEle); subEle.Value = MaxRange.ToString("G15"); ele.TryPathTo("LimbKillBehavior", true, out subEle); subEle.Value = LimbKillBehavior.ToString(); ele.TryPathTo("Flags2", true, out subEle); subEle.Value = Flags2.ToString(); ele.TryPathTo("AttackAnimationMultiplier", true, out subEle); subEle.Value = AttackAnimationMultiplier.ToString("G15"); ele.TryPathTo("FireRate", true, out subEle); subEle.Value = FireRate.ToString("G15"); ele.TryPathTo("ActionPointCost", true, out subEle); subEle.Value = ActionPointCost.ToString("G15"); ele.TryPathTo("Rumble/LeftMotorStrength", true, out subEle); subEle.Value = RumbleLeftMotorStrength.ToString("G15"); ele.TryPathTo("Rumble/RightMotorStrength", true, out subEle); subEle.Value = RumbleRightMotorStrength.ToString("G15"); ele.TryPathTo("Rumble/Duration", true, out subEle); subEle.Value = RumbleDuration.ToString("G15"); ele.TryPathTo("DamageToWeaponMult", true, out subEle); subEle.Value = DamageToWeaponMult.ToString("G15"); ele.TryPathTo("AttackShotsPerSecond", true, out subEle); subEle.Value = AttackShotsPerSecond.ToString("G15"); ele.TryPathTo("ReloadTime", true, out subEle); subEle.Value = ReloadTime.ToString("G15"); ele.TryPathTo("JamTime", true, out subEle); subEle.Value = JamTime.ToString("G15"); ele.TryPathTo("AimArc", true, out subEle); subEle.Value = AimArc.ToString("G15"); ele.TryPathTo("Skill", true, out subEle); subEle.Value = Skill.ToString(); ele.TryPathTo("Rumble/Pattern", true, out subEle); subEle.Value = RumblePattern.ToString(); ele.TryPathTo("Rumble/Wavelength", true, out subEle); subEle.Value = RumbleWavelength.ToString("G15"); ele.TryPathTo("LimbDamageMult", true, out subEle); subEle.Value = LimbDamageMult.ToString("G15"); ele.TryPathTo("ResistanceType", true, out subEle); subEle.Value = ResistanceType.ToString(); ele.TryPathTo("SightUsage", true, out subEle); subEle.Value = SightUsage.ToString("G15"); ele.TryPathTo("SemiAutomaticFireDelay/Min", true, out subEle); subEle.Value = SemiAutomaticFireDelayMin.ToString("G15"); ele.TryPathTo("SemiAutomaticFireDelay/Max", true, out subEle); subEle.Value = SemiAutomaticFireDelayMax.ToString("G15"); ele.TryPathTo("Unknown3", true, out subEle); subEle.Value = Unknown3.ToString("G15"); ele.TryPathTo("Mods/Mod1/Effect", true, out subEle); subEle.Value = Mod1Effect.ToString(); ele.TryPathTo("Mods/Mod2/Effect", true, out subEle); subEle.Value = Mod2Effect.ToString(); ele.TryPathTo("Mods/Mod3/Effect", true, out subEle); subEle.Value = Mod3Effect.ToString(); ele.TryPathTo("Mods/Mod1/ValueA", true, out subEle); subEle.Value = Mod1ValueA.ToString("G15"); ele.TryPathTo("Mods/Mod2/ValueA", true, out subEle); subEle.Value = Mod2ValueA.ToString("G15"); ele.TryPathTo("Mods/Mod3/ValueA", true, out subEle); subEle.Value = Mod3ValueA.ToString("G15"); ele.TryPathTo("PowerAttackAnimation", true, out subEle); subEle.Value = PowerAttackAnimation.ToString(); ele.TryPathTo("StrengthRequirement", true, out subEle); subEle.Value = StrengthRequirement.ToString(); ele.TryPathTo("Unknown4", true, out subEle); subEle.Value = Unknown4.ToString(); ele.TryPathTo("Mods/Mod1/ReloadAnimation", true, out subEle); subEle.Value = Mod1ReloadAnimation.ToString(); ele.TryPathTo("Unknown5", true, out subEle); subEle.Value = Unknown5.ToHex(); ele.TryPathTo("AmmoRegenRate", true, out subEle); subEle.Value = AmmoRegenRate.ToString("G15"); ele.TryPathTo("KillImpulse", true, out subEle); subEle.Value = KillImpulse.ToString("G15"); ele.TryPathTo("Mods/Mod1/ValueB", true, out subEle); subEle.Value = Mod1ValueB.ToString("G15"); ele.TryPathTo("Mods/Mod2/ValueB", true, out subEle); subEle.Value = Mod2ValueB.ToString("G15"); ele.TryPathTo("Mods/Mod3/ValueB", true, out subEle); subEle.Value = Mod3ValueB.ToString("G15"); ele.TryPathTo("ImpulseDistance", true, out subEle); subEle.Value = ImpulseDistance.ToString("G15"); ele.TryPathTo("SkillRequirement", true, out subEle); subEle.Value = SkillRequirement.ToString(); }
public void SetPlayerLedState(PlayerLedState state) { flags2 |= Flags2.PlayerLed; ledPulseOption = 0x02; playerLedState = state.Value; }
public override string ToString() { var sb = new StringBuilder(); sb.AppendFormat("Movement Flags: {0}", Flags).AppendLine(); sb.AppendFormat("Movement Flags2: {0}", Flags2).AppendLine(); sb.AppendFormat("Movement TimeStamp: {0}", TimeStamp).AppendLine(); sb.AppendFormat("Movement Position: {0}", Position).AppendLine(); sb.AppendFormat("Movement Facing: {0}", Facing).AppendLine(); if (Flags.HasFlag(MovementFlags.ONTRANSPORT)) { sb.AppendFormat("Movement Transport: {0}", Transport).AppendLine(); } if (Flags.HasFlag(MovementFlags.SWIMMING) || Flags.HasFlag(MovementFlags.FLYING) || Flags2.HasFlag(MovementFlags2.AlwaysAllowPitching)) { sb.AppendFormat("Movement Pitch: {0}", Pitch).AppendLine(); } sb.AppendFormat("Movement FallTime: {0}", FallTime).AppendLine(); if (Flags.HasFlag(MovementFlags.FALLING)) { sb.AppendFormat("Movement FallVelocity: {0}", FallVelocity).AppendLine(); sb.AppendFormat("Movement FallCosAngle: {0}", FallCosAngle).AppendLine(); sb.AppendFormat("Movement FallSinAngle: {0}", FallSinAngle).AppendLine(); sb.AppendFormat("Movement FallSpeed: {0}", FallSpeed).AppendLine(); } if (Flags.HasFlag(MovementFlags.SPLINEELEVATION)) { sb.AppendFormat("Movement SplineElevation: {0}", SplineElevation).AppendLine(); } return(sb.ToString()); }
public static int DecodeHeader(System.IO.Stream buffer, out PacketTypes type, out Flags1 flags1, out Flags2 flags2, out Encodings encoding, out UInt16 serial_high_low, out Guid object_id, out Guid interface_id, out Guid activity_id, out UInt32 server_boot_time, out UInt32 sequence_no, out Operations op, out UInt16 body_length, out UInt16 fragment_no) { int ret = 0; byte tmp1; UInt16 tmp2; UInt32 tmp3; serial_high_low = 0; ret += DCP.DecodeU8(buffer, out tmp1); //RPCVersion if (tmp1 != 4) { throw new Exception("Wrong protocol"); } ret += DCP.DecodeU8(buffer, out tmp1); type = (PacketTypes)tmp1; ret += DCP.DecodeU8(buffer, out tmp1); flags1 = (Flags1)tmp1; ret += DCP.DecodeU8(buffer, out tmp1); flags2 = (Flags2)tmp1; ret += DCP.DecodeU16(buffer, out tmp2); encoding = (Encodings)tmp2; ret += DCP.DecodeU8(buffer, out tmp1); //pad ret += DCP.DecodeU8(buffer, out tmp1); serial_high_low |= (UInt16)(tmp1 << 8); ret += DecodeGuid(buffer, encoding, out object_id); ret += DecodeGuid(buffer, encoding, out interface_id); ret += DecodeGuid(buffer, encoding, out activity_id); ret += DecodeU32(buffer, encoding, out server_boot_time); ret += DecodeU32(buffer, encoding, out tmp3); //interface version if ((tmp3 & 0xFFFF) != 1) { throw new Exception("Wrong protocol version"); } ret += DecodeU32(buffer, encoding, out sequence_no); ret += DecodeU16(buffer, encoding, out tmp2); op = (Operations)tmp2; ret += DecodeU16(buffer, encoding, out tmp2); //interface hint ret += DecodeU16(buffer, encoding, out tmp2); //activity hint ret += DecodeU16(buffer, encoding, out body_length); ret += DecodeU16(buffer, encoding, out fragment_no); ret += DCP.DecodeU8(buffer, out tmp1); //authentication protocol ret += DCP.DecodeU8(buffer, out tmp1); serial_high_low |= tmp1; return(ret); }
public static int EncodeHeader(System.IO.Stream buffer, PacketTypes type, Flags1 flags1, Flags2 flags2, Encodings encoding, UInt16 serial_high_low, Guid object_id, Guid interface_id, Guid activity_id, UInt32 server_boot_time, UInt32 sequence_no, Operations op, UInt16 body_length, UInt16 fragment_no, out long body_length_position) { int ret = 0; ret += DCP.EncodeU8(buffer, 4); //RPCVersion ret += DCP.EncodeU8(buffer, (byte)type); ret += DCP.EncodeU8(buffer, (byte)flags1); ret += DCP.EncodeU8(buffer, (byte)flags2); ret += DCP.EncodeU16(buffer, (ushort)encoding); ret += DCP.EncodeU8(buffer, 0); //pad ret += DCP.EncodeU8(buffer, (byte)(serial_high_low >> 8)); ret += EncodeGuid(buffer, encoding, object_id); ret += EncodeGuid(buffer, encoding, interface_id); ret += EncodeGuid(buffer, encoding, activity_id); ret += EncodeU32(buffer, encoding, server_boot_time); ret += EncodeU32(buffer, encoding, 1); //interface version ret += EncodeU32(buffer, encoding, sequence_no); ret += EncodeU16(buffer, encoding, (ushort)op); ret += EncodeU16(buffer, encoding, 0xFFFF); //interface hint ret += EncodeU16(buffer, encoding, 0xFFFF); //activity hint body_length_position = buffer.Position; ret += EncodeU16(buffer, encoding, body_length); ret += EncodeU16(buffer, encoding, fragment_no); ret += DCP.EncodeU8(buffer, 0); //authentication protocol ret += DCP.EncodeU8(buffer, (byte)(serial_high_low & 0xFF)); return(ret); }
public bool GetFlag2(int bit) { return(Flags2.HasFlag((SuitStatusFlags)(1 << bit))); }
public override string ToString() { return(IndexID.ToString() + ", " + IndexCount.ToString() + ", " + Flags1.ToString() + ", " + Flags2.ToString() + ", " + Flags3.ToString()); }
public override string ToString() { return(SectorID1.ToString() + ", " + SectorID2.ToString() + ", " + PolyID1.ToString() + ", " + PolyID2.ToString() + ", " + Flags1.ToString() + ", " + Flags2.ToString()); }
/// <summary> /// Returns a value indicating wheter the given flag is currently set. /// </summary> /// <param name="flag">The flag to check.</param> /// <returns><c>true</c> if the flag is set; otherwise, <c>false</c>.</returns> public bool HasFlag(Flags2 flag) => Flags2.HasFlag(flag);
public override string ToString() { var sb = new StringBuilder(); sb.AppendLine("**** STANDARD INFO ****"); sb.AppendLine(base.ToString()); sb.AppendLine(); sb.AppendLine( $"Flags: {Flags.ToString().Replace(", ", "|")}, Max Version: 0x{MaxVersion:X}, Flags 2: {Flags2.ToString().Replace(", ", "|")}, Class Id: 0x{ClassId:X}, " + $"Owner Id: 0x{OwnerId:X}, Security Id: 0x{SecurityId:X}, Quota Charged: 0x{QuotaCharged:X} " + $"\r\nUpdate Sequence #: 0x{UpdateSequenceNumber:X}" + $"\r\n\r\nCreated On:\t\t{CreatedOn?.ToString(MftFile.DateTimeFormat)}" + $"\r\nContent Modified On:\t{ContentModifiedOn?.ToString(MftFile.DateTimeFormat)}" + $"\r\nRecord Modified On:\t{RecordModifiedOn?.ToString(MftFile.DateTimeFormat)}" + $"\r\nLast Accessed On:\t{LastAccessedOn?.ToString(MftFile.DateTimeFormat)}"); return(sb.ToString()); }
public Status(Flags flags = Flags.None, Flags2 flags2 = Flags2.None) { this.flags = flags; this.flags2 = flags2; }