protected override void LoadSpecialSkills()
 {
     SkillsDatabase.TryGetSkill(150700, Class.Assassin, out Skill bh);
     SkillsDatabase.TryGetSkill(80200, Class.Assassin, out Skill fa);
     BurningHeart  = new FixedSkillCooldown(bh, CooldownType.Skill, _dispatcher, false);
     FireAvalanche = new FixedSkillCooldown(fa, CooldownType.Skill, _dispatcher, false);
 }
Exemplo n.º 2
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 public override void LoadSpecialSkills()
 {
     SessionManager.SkillsDatabase.TryGetSkill(150700, Class.Ninja, out var bh);
     SessionManager.SkillsDatabase.TryGetSkill(80200, Class.Ninja, out var fa);
     BurningHeart  = new FixedSkillCooldown(bh, false);
     FireAvalanche = new FixedSkillCooldown(fa, false);
     StaminaTracker.PropertyChanged += FlashOnMaxSt;
 }
Exemplo n.º 3
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 protected override void LoadSpecialSkills()
 {
     SkillsDatabase.TryGetSkill(410100, Class.Elementalist, out Skill cont);
     SkillsDatabase.TryGetSkill(120100, Class.Elementalist, out Skill vow);
     Contagion    = new FixedSkillCooldown(cont, CooldownType.Skill, _dispatcher, true);
     Vow          = new DurationCooldownIndicator(_dispatcher);
     Vow.Buff     = new FixedSkillCooldown(vow, CooldownType.Skill, _dispatcher, false);
     Vow.Cooldown = new FixedSkillCooldown(vow, CooldownType.Skill, _dispatcher, false);
 }
Exemplo n.º 4
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 void Control_Loaded(object sender, RoutedEventArgs e)
 {
     if (DesignerProperties.GetIsInDesignMode(this) || DataContext == null)
     {
         return;
     }
     _context = (FixedSkillCooldown)DataContext;
     _context.PropertyChanged += _context_PropertyChanged;
 }
Exemplo n.º 5
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        internal void DeleteFixedSkill(FixedSkillCooldown context)
        {
            if (MainSkills.Contains(context))
            {
                MainSkills.Remove(context);
            }
            else if (SecondarySkills.Contains(context))
            {
                SecondarySkills.Remove(context);
            }

            Save();
        }
        public override void LoadSpecialSkills()
        {
            // In Cold Blood
            SessionManager.SkillsDatabase.TryGetSkill(200200, Class.Slayer, out var icb);
            InColdBlood = new DurationCooldownIndicator(Dispatcher)
            {
                Buff     = new FixedSkillCooldown(icb, false),
                Cooldown = new FixedSkillCooldown(icb, true)
            };

            // Overhand Strike
            SessionManager.SkillsDatabase.TryGetSkill(80900, Class.Slayer, out var ohs);
            OverhandStrike = new FixedSkillCooldown(ohs, false);
        }
        protected override void LoadSpecialSkills()
        {
            SkillsDatabase.TryGetSkill(200200, Class.Slayer, out Skill icb);
            SkillsDatabase.TryGetSkill(80900, Class.Slayer, out Skill ohs);

            InColdBlood =
                new DurationCooldownIndicator(_dispatcher)
            {
                Buff     = new FixedSkillCooldown(icb, CooldownType.Skill, _dispatcher, false),
                Cooldown = new FixedSkillCooldown(icb, CooldownType.Skill, _dispatcher, true)
            };

            OverhandStrike =
                new FixedSkillCooldown(ohs, CooldownType.Skill, _dispatcher, false);
        }
Exemplo n.º 8
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        public override void LoadSpecialSkills()
        {
            SessionManager.SkillsDatabase.TryGetSkill(70300, Class.Lancer, out var gshout);
            SessionManager.SkillsDatabase.TryGetSkill(170200, Class.Lancer, out var arush);
            SessionManager.SkillsDatabase.TryGetSkill(120100, Class.Lancer, out var infu);

            GuardianShout  = new DurationCooldownIndicator(Dispatcher);
            AdrenalineRush = new DurationCooldownIndicator(Dispatcher);

            GuardianShout.Cooldown  = new FixedSkillCooldown(gshout, true);
            GuardianShout.Buff      = new FixedSkillCooldown(gshout, false);
            AdrenalineRush.Cooldown = new FixedSkillCooldown(arush, true);
            AdrenalineRush.Buff     = new FixedSkillCooldown(arush, false);
            Infuriate = new FixedSkillCooldown(infu, true);
        }
 private void UserControl_Loaded(object sender, RoutedEventArgs e)
 {
     if (!DesignerProperties.GetIsInDesignMode(this))
     {
         _context = (FixedSkillCooldown)DataContext;
         _context.PropertyChanged += _context_PropertyChanged;
     }
     cdBar.RenderTransform  = new ScaleTransform(0, 1, 0, .5);
     circle.RenderTransform = new TranslateTransform(0, 0);
     _numberTimer           = new DispatcherTimer()
     {
         Interval = TimeSpan.FromMilliseconds(1000)
     };
     _numberTimer.Tick += (s, o) =>
     {
         CurrentCD = CurrentCD - 1 > 0 ? CurrentCD - 1 : 0;
     };
 }
Exemplo n.º 10
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 protected override void LoadSpecialSkills()
 {
     SkillsDatabase.TryGetSkill(290100, Class.Archer, out Skill tb);
     Thunderbolt = new FixedSkillCooldown(tb, CooldownType.Skill, _dispatcher, true);
 }
Exemplo n.º 11
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 public DurationCooldownIndicator(Dispatcher d)
 {
     _dispatcher = d;
     Cooldown    = new FixedSkillCooldown(_dispatcher);
     Buff        = new FixedSkillCooldown(_dispatcher);
 }
Exemplo n.º 12
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 internal void AddHiddenSkill(FixedSkillCooldown context)
 {
     HiddenSkills.Add(context.Skill);
 }