public static FloatL Acos(FloatL f)
    {
        //return Math.Acos(f.ToDouble());
        int num = (int)FixPointMath.Divide(f.m_numerator * (long)AcosLookupTable.HALF_COUNT, FloatL.m_denominator) + AcosLookupTable.HALF_COUNT;

        num = FixPointMath.Clamp(num, 0, AcosLookupTable.COUNT);
        return(new FloatL((long)AcosLookupTable.table[num]) / new FloatL(10000));
    }
Exemplo n.º 2
0
    public static FloatL Vector3L_Angle(Vector3L from, Vector3L to)
    {
        Debug.Log("x " + to.normalized.x + " y " + to.normalized.y + " z " + to.normalized.z);
        FloatL dot = Vector3L.Dot(from.normalized, to.normalized);

        Debug.Log("dotL " + dot);
        FloatL acos = FixPointMath.Acos(FixPointMath.Clamp(dot, -1f, 1f));

        Debug.Log("acosL " + acos);
        return(acos * 57.29578d);
    }
Exemplo n.º 3
0
 public static FloatL Angle(Vector2L from, Vector2L to)
 {
     return(FixPointMath.Acos(FixPointMath.Clamp(Vector2L.Dot(from.normalized, to.normalized), -1, 1)) * 57.29578d);
 }