Exemplo n.º 1
0
        static void PlaceRandomObstacles()
        {
            int targetCount  = (int)(room.tileCount * settings.obstaclePercent);
            int currentCount = 0;

            bool[,] obstacleMap = new bool[room.size.x, room.size.y];

            for (int i = 0; i < targetCount; i++)
            {
                Coord randomCoord = openCoords.Next();
                obstacleMap[randomCoord.x, randomCoord.y] = true;
                currentCount++;

                if (randomCoord != room.center && (room.tileCount - currentCount)
                    == GetAccessibleCount(room.center, obstacleMap))
                {
                    InsertObstacle(randomCoord);
                    openCoords.Remove(randomCoord);
                }
                else
                {
                    obstacleMap[randomCoord.x, randomCoord.y] = false;
                    currentCount--;
                }
            }
        }
Exemplo n.º 2
0
        public Transform SpawnSubBoss()
        {
            if (numOfActiveSubBosses >= SubBossController.MAX_SUB_BOSSES)
            {
                return(null);
            }
            numOfActiveSubBosses += 1;

            Vector3 start = transform.position;
            Vector3 end   = spawnPoints.Next();

            Rigidbody proj = Instantiate(subBossProjectilePrefab);

            proj.transform.position = start;
            proj.velocity           = CalculateBallisticVelocity(end);

            return(proj.transform);
        }
Exemplo n.º 3
0
        void SpawnEnemy()
        {
            if (Enemy.totalEntities >= MAX_ENEMIES)
            {
                return;
            }

            Transform enemy = Instantiate(enemyPrefab);

            // spawn at a random spawn point
            if (spawnPoints != null)
            {
                enemy.position = spawnPoints.Next().position;
            }
            else
            {
                enemy.position = transform.position;
            }
        }
Exemplo n.º 4
0
 public Coord GetRandomOpenCoord()
 {
     return(openTiles.Next());
 }