private new void Update() { Debug.Log(sceneControl.getGameState()); if (sceneControl.getGameState() == GameState.RUNNING) { base.Update(); base.startRigidbodyAction(); } else { base.stopRigidbodyAction(); } }
private new void Update() { if (sceneControl.getGameState() == GameState.RUNNING) { base.Update(); } }
private new void Update() { if (sceneControl.getGameState() == GameState.RUNNING) { base.Update(); } else { base.stopRigidbodyAction(); } }