public override void Fire(FiringType firingType)
        {
            base.Fire(firingType);

            if (Screen != null)
            {
                Screen.ExitScreen();
            }
            if (Target != null)
            {
                Screen = new EntityInspectorScreen(Target);
                ScreenManager.AddScreen(Screen);
            }
        }
Exemplo n.º 2
0
        public override void Fire(FiringType firingType)
        {
            if (Target != null)
            {
                Vector3 appliedForce = Force;
                float dist = (float)this.DistanceToIntersect(Ray, Target);
                Vector3 point = Ray.Position + (Ray.Direction * dist);

                if (firingType == FiringType.Secondary)
                {
                    appliedForce *= -1f;
                }

                Target.GeometryData.Prim.Body.addForce(appliedForce, point);

            }
        }
Exemplo n.º 3
0
	void CheckFiringType(FiringType firingType)
	{
		switch(weaponType)
		{
			case firingType.SemiAuto:
			Debug.Log("Semi Auto");
			SemiShot();
			break;
			
			case firingType.FullAuto:
			Debug.Log("Full Auto");
			FullShot();
			break;
		
			case firingType.BurstAuto:
			Debug.Log("Burst Auto");
			BurstShot();
			break;
		
			case weaponType.BoltAction:
			Debug.Log("Bolt Action");
			SemiAuto();
			break;
		
			case weaponType.LeverAction:
			Debug.Log("Lever Action");
			SemiAuto();
			break;
		
			case weaponType.PumpAction:
			Debug.Log("Pump Action");
			SemiAuto();
			break;
		
		}
	}
Exemplo n.º 4
0
 public virtual void Fire(FiringType firingType)
 {
 }