// Update is called once per frame void Update() { UpdateGravityTimers(); CheckCharacterWallAdjacent(); if (!firingController.GetIsAimingLocked()) { DetermineFacingDirection(); UpdateAimingVector(); } }
// Update is called once per frame void Update() { UpdateGravityTimers(); CheckCharacterWallAdjacent(); if (!firingController.GetIsAimingLocked()) { DetermineFacingDirection(); UpdateAimingVector(); } }