void Start()
 {
     cont    = 0f;
     current = this;
     for (int i = 0; i < pooledAmount; i++)
     {
         GameObject obj = Instantiate(objectPooled);
         obj.SetActive(false);
         pooledObjects.Add(obj);
     }
 }
 private void Awake()
 {
     current = this;
 }