public static void HandleCollision(Fireball fireball, IGameObject block, CollisionSide side)
        {
            if (fireball.Collidable && block.Collidable)
            {
                switch (side)
                {
                case CollisionSide.Left:
                case CollisionSide.Right:
                    fireball.Explode();
                    Factories.SoundFactory.Instance.PlayBumpBlockSound();
                    break;

                case CollisionSide.Top:
                    fireball.Physics.CollisionVertical(block.Physics.Location.Y - fireball.Rectangle.Height);
                    fireball.Jump();
                    break;

                case CollisionSide.Bottom:
                    fireball.Physics.CollisionVertical(block.Physics.Location.Y - fireball.Rectangle.Height);
                    break;
                }
            }
        }