// Start is called before the first frame update void Start() { player_tr = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); currentGun = GameObject.FindGameObjectWithTag("Player").GetComponent <Fire_Gun>(); //currentGun.currentGun.damage; tr = GetComponent <Transform>(); monster = GetComponent <Monster>(); nav = GetComponent <NavMeshAgent>(); coll = GetComponent <Collider>(); mon_ani = GetComponent <Animator>(); audioSource = GameObject.FindGameObjectWithTag("Sound").GetComponent <AudioSource>(); nav.speed = monster.speed; }
// Start is called before the first frame update void Start() { cc_ani = GameObject.FindGameObjectWithTag("Player").GetComponent <Animator>(); GunControl = GameObject.FindWithTag("Player").GetComponent <Fire_Gun>(); currentWeapon = guns[0].GetComponent <Transform>(); for (int i = 0; i < guns.Length; i++) { GunDic.Add(guns[i].gunName, guns[i]); if (i != 0) { guns[i].gameObject.SetActive(false); } } }