Exemplo n.º 1
0
    public static void RemoveTurret(FireTurret ft) {
        if(!instance)
            return;

        if(instance.turrets.Count > 0)
            instance.turrets.Remove(ft);

        if(instance.turrets.Count < 1) {
            instance.gameObject.SetActive(false);
        }
    }
Exemplo n.º 2
0
 private void FireTurret_OnEnter(On.EntityStates.Drone.DroneWeapon.FireTurret.orig_OnEnter orig, FireTurret self)
 {
     orig(self);
     TriggerArtillery(self.characterBody, FireTurret.damageCoefficient * self.damageStat, Util.CheckRoll(self.critStat, self.characterBody.master));
 }
Exemplo n.º 3
0
 public static void AddNewFireTurret(FireTurret ft) {
     instance.turrets.Add(ft);
 }
 public static void MakeFireSpecial(FireTurret ft)
 {
     instance.fireBtn.SetActive(true);
     FireSpecial.AddNewFireTurret(ft);
 }