Exemplo n.º 1
0
    void OnGUI()
    {
        GUI.skin = skin;

        scale.x = Screen.width / originalWidth;   // calculate hor scale
        scale.y = Screen.height / originalHeight; // calculate vert scale
        scale.z = 1;
        var svMat = GUI.matrix;                   // save current matrix

        // substitute matrix - only scale is altered from standard
        GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, scale);

        if (GUI.Button(new Rect(buttonsX, buttonsY, buttonsSizeX, buttonsSizeY), "Previous"))
        {
            effectScript.previousEffect();
            getEffectNames();
        }

        if (GUI.Button(new Rect(buttonsX + buttonsDistance, buttonsY, buttonsSizeX, buttonsSizeY), "Next"))
        {
            effectScript.nextEffect();
            getEffectNames();
        }

        GUI.Label(new Rect(labelX, labelY, labelSizeX, labelSizeY), projectileParticleName + "\n" + impactParticleName + "\n\n" + "Click to fire a missile!");
        //GUI.Label(new Rect(labelX, labelY, labelSizeX, labelSizeY), "Current effects:"  + "\n\n" + projectileParticleName + "\n" + impactParticleName + "\n\n" + "Click to fire");

        GUI.matrix = svMat; // restore matrix
    }