Exemplo n.º 1
0
        private static void ConvertAnimation(Stream animStream, string path, bool convertAnims, FindLogic.Combo.AnimationAsset animationInfo, bool scaleAnims)
        {
            var parsedAnimation = default(teAnimation);
            var priority        = 100;

            try
            {
                parsedAnimation = new teAnimation(animStream, true);
                priority        = parsedAnimation.Header.Priority;
            }
            catch (Exception)
            {
                Logger.Error("Combo", $"Unable to parse animation {animationInfo.GetName()}");
            }
            string animationDirectory =
                Path.Combine(path, "Animations", priority.ToString());

            if (convertAnims && parsedAnimation != null)
            {
                SEAnim seAnim     = new SEAnim(parsedAnimation, scaleAnims);
                string animOutput = Path.Combine(animationDirectory,
                                                 animationInfo.GetNameIndex() + "." + seAnim.Extension);
                CreateDirectoryFromFile(animOutput);
                using (Stream fileStream = new FileStream(animOutput, FileMode.Create)) {
                    seAnim.Write(fileStream);
                }
            }
            else
            {
                animStream.Position = 0;
                string rawAnimOutput = Path.Combine(animationDirectory,
                                                    $"{animationInfo.GetNameIndex()}.{teResourceGUID.Type(animationInfo.m_GUID):X3}");
                CreateDirectoryFromFile(rawAnimOutput);
                using (Stream fileStream = new FileStream(rawAnimOutput, FileMode.Create)) {
                    animStream.CopyTo(fileStream);
                }
            }
        }
Exemplo n.º 2
0
        public static void SaveAnimationEffectReference(string path, FindLogic.Combo.ComboInfo info, ulong animation, ulong model)
        {
            FindLogic.Combo.AnimationAsset animationInfo = info.m_animations[animation];

            Effect.OverwatchAnimationEffectReference reference = new Effect.OverwatchAnimationEffectReference(info, animationInfo, model);

            string file = Path.Combine(path, Effect.OverwatchAnimationEffect.AnimationEffectDir,
                                       animationInfo.GetNameIndex() + $".{reference.Extension}");

            CreateDirectoryFromFile(file);
            using (Stream outputStream = File.OpenWrite(file)) {
                reference.Write(outputStream);
            }
        }
Exemplo n.º 3
0
            protected void WriteEffect(BinaryWriter writer)
            {
                writer.Write("oweffect");
                writer.Write(EffectVersionMajor);
                writer.Write(EffectVersionMinor);

                EffectParser.EffectInfo effect = EffectInfo.Effect;

                writer.Write(teResourceGUID.Index(effect.GUID));
                writer.Write(effect.EffectLength);

                writer.Write(effect.DMCEs.Count);
                writer.Write(effect.CECEs.Count);
                writer.Write(effect.NECEs.Count);
                writer.Write(effect.RPCEs.Count);
                writer.Write(effect.FECEs.Count);
                writer.Write(effect.OSCEs.Count);
                writer.Write(effect.SVCEs.Count);

                foreach (EffectParser.DMCEInfo dmceInfo in effect.DMCEs)
                {
                    WriteTime(writer, dmceInfo.PlaybackInfo);
                    writer.Write(dmceInfo.Animation);
                    writer.Write(dmceInfo.Material);
                    writer.Write(dmceInfo.Model);
                    FindLogic.Combo.ModelAsset modelInfo = Info.m_models[dmceInfo.Model];
                    writer.Write($"Models\\{modelInfo.GetName()}\\{modelInfo.GetNameIndex()}.owmdl");
                    if (dmceInfo.Animation == 0)
                    {
                        writer.Write("null");
                    }
                    else
                    {
                        FindLogic.Combo.AnimationAsset animationInfo = Info.m_animations[dmceInfo.Animation];
                        writer.Write($"Models\\{modelInfo.GetName()}\\{OverwatchAnimationEffect.AnimationEffectDir}\\{animationInfo.GetNameIndex()}\\{animationInfo.GetNameIndex()}.owanim");
                    }
                }

                foreach (EffectParser.CECEInfo ceceInfo in effect.CECEs)
                {
                    WriteTime(writer, ceceInfo.PlaybackInfo);
                    writer.Write((byte)ceceInfo.Action);
                    writer.Write(ceceInfo.Animation);
                    writer.Write(ceceInfo.Identifier);
                    writer.Write(teResourceGUID.Index(ceceInfo.Identifier));
                    if (ceceInfo.Animation != 0)
                    {
                        FindLogic.Combo.AnimationAsset animationInfo = Info.m_animations[ceceInfo.Animation];
                        writer.Write($"{OverwatchAnimationEffect.AnimationEffectDir}\\{animationInfo.GetNameIndex()}\\{animationInfo.GetNameIndex()}.owanim");
                    }
                    else
                    {
                        writer.Write("null");
                    }
                }

                foreach (EffectParser.NECEInfo neceInfo in effect.NECEs)
                {
                    WriteTime(writer, neceInfo.PlaybackInfo);
                    writer.Write(neceInfo.GUID);
                    writer.Write(teResourceGUID.Index(neceInfo.Identifier));
                    FindLogic.Combo.EntityAsset entityInfo = Info.m_entities[neceInfo.GUID];

                    writer.Write($"Entities\\{entityInfo.GetName()}\\{entityInfo.GetName()}.owentity");
                }

                foreach (EffectParser.RPCEInfo rpceInfo in effect.RPCEs)
                {
                    WriteTime(writer, rpceInfo.PlaybackInfo);
                    writer.Write(rpceInfo.Model);
                    // todo: make the materials work
                    writer.Write(rpceInfo.Material);
                    FindLogic.Combo.ModelAsset modelInfo = Info.m_models[rpceInfo.Model];
                    //writer.Write(rpceInfo.TextureDefiniton);

                    writer.Write($"Models\\{modelInfo.GetName()}\\{modelInfo.GetName()}.owmdl");
                }

                foreach (EffectParser.SVCEInfo svceInfo in effect.SVCEs)
                {
                    WriteTime(writer, svceInfo.PlaybackInfo);
                    writer.Write(teResourceGUID.Index(svceInfo.VoiceStimulus));
                    if (VoiceStimuli.ContainsKey(svceInfo.VoiceStimulus))
                    {
                        HashSet <FindLogic.Combo.VoiceLineInstanceInfo> lines = VoiceStimuli[svceInfo.VoiceStimulus];
                        writer.Write(lines.Count);

                        foreach (FindLogic.Combo.VoiceLineInstanceInfo voiceLineInstance in lines)
                        {
                            writer.Write(voiceLineInstance.SoundFiles.Count);
                            foreach (ulong soundFile in voiceLineInstance.SoundFiles)
                            {
                                FindLogic.Combo.SoundFileAsset soundFileInfo =
                                    Info.m_voiceSoundFiles[soundFile];
                                writer.Write($"Sounds\\{soundFileInfo.GetNameIndex()}.ogg");
                            }
                        }
                    }
                    else
                    {
                        writer.Write(0);
                    }
                }
            }
Exemplo n.º 4
0
            public void Write(Stream stream)
            {
                using (BinaryWriter writer = new BinaryWriter(stream)) {
                    writer.Write(Extension); // identifier
                    writer.Write(OverwatchAnimationEffect.AnimVersionMajor);
                    writer.Write(OverwatchAnimationEffect.AnimVersionMinor);
                    writer.Write(teResourceGUID.Index(Animation.m_GUID));
                    writer.Write(Animation.m_fps);
                    writer.Write((int)OverwatchAnimationEffect.OWAnimType.Reference);

                    FindLogic.Combo.ModelAsset modelInfo = Info.m_models[Model];

                    writer.Write($"Models\\{modelInfo.GetName()}\\{OverwatchAnimationEffect.AnimationEffectDir}\\{Animation.GetNameIndex()}\\{Animation.GetNameIndex()}.{Extension}"); // so I can change it in DataTool and not go mad
                }
            }
Exemplo n.º 5
0
            public override void Write(Stream stream)
            {
                using (BinaryWriter writer = new BinaryWriter(stream)) {
                    writer.Write(Extension);
                    writer.Write(AnimVersionMajor);
                    writer.Write(AnimVersionMinor);
                    writer.Write(teResourceGUID.Index(Animation.m_GUID));
                    writer.Write(Animation.m_fps);
                    writer.Write((int)OWAnimType.Data);

                    FindLogic.Combo.ModelAsset modelInfo = Info.m_models[Model];

                    writer.Write($"Models\\{modelInfo.GetName()}\\Animations\\{Animation.m_priority}\\{Animation.GetNameIndex()}.seanim");
                    writer.Write($"Models\\{modelInfo.GetName()}\\{modelInfo.GetNameIndex()}.owmdl");

                    // wrap oweffect
                    WriteEffect(writer);
                }
            }
Exemplo n.º 6
0
        private static void SaveAnimationTask(ICLIFlags flags, string path, SaveContext context, ulong animation, ulong model)
        {
            bool convertAnims = false;
            bool scaleAnims   = false;

            if (flags is ExtractFlags extractFlags)
            {
                scaleAnims   = extractFlags.ScaleAnims;
                convertAnims = !extractFlags.RawAnimations && !extractFlags.Raw;
                if (extractFlags.SkipAnimations)
                {
                    return;
                }
            }

            FindLogic.Combo.AnimationAsset animationInfo = context.m_info.m_animations[animation];
            using (Stream animStream = OpenFile(animation)) {
                if (animStream == null)
                {
                    return;
                }
                ConvertAnimation(animStream, path, convertAnims, animationInfo, scaleAnims);
            }

            if (!context.m_saveAnimationEffects)
            {
                return;
            }
            FindLogic.Combo.EffectInfoCombo animationEffect;


            // just create a fake effect if it doesn't exist
            if (animationInfo.m_effect == 0)
            {
                animationEffect = new FindLogic.Combo.EffectInfoCombo(0)
                {
                    Effect = new EffectParser.EffectInfo()
                };
                animationEffect.Effect.SetupEffect();
            }
            else if (context.m_info.m_effects.ContainsKey(animationInfo.m_effect))
            {
                // wot, why
                animationEffect = context.m_info.m_effects[animationInfo.m_effect];
            }
            else if (context.m_info.m_animationEffects.ContainsKey(animationInfo.m_effect))
            {
                animationEffect = context.m_info.m_animationEffects[animationInfo.m_effect];
            }
            else
            {
                return;
            }

            string animationEffectDir = Path.Combine(path, Effect.OverwatchAnimationEffect.AnimationEffectDir, animationInfo.GetNameIndex());

            Dictionary <ulong, HashSet <FindLogic.Combo.VoiceLineInstanceInfo> > svceLines = new Dictionary <ulong, HashSet <FindLogic.Combo.VoiceLineInstanceInfo> >();

            if (animationEffect.m_GUID != 0)
            {
                SaveEffectExtras(flags, animationEffectDir, context, animationEffect.Effect, out svceLines);
            }

            Effect.OverwatchAnimationEffect output = new Effect.OverwatchAnimationEffect(context.m_info, animationEffect, svceLines, animationInfo, model);
            string animationEffectFile             =
                Path.Combine(animationEffectDir, $"{animationInfo.GetNameIndex()}.{output.Extension}");

            CreateDirectoryFromFile(animationEffectFile);

            using (Stream fileStream = new FileStream(animationEffectFile, FileMode.Create)) {
                fileStream.SetLength(0);
                output.Write(fileStream);
            }
        }