private bool HandleTryStatement(JsTryStatement stmt, StackEntry location, ImmutableStack<StackEntry> stack, ImmutableStack<Tuple<string, State>> breakStack, ImmutableStack<Tuple<string, State>> continueStack, State currentState, State returnState, IList<JsStatement> currentBlock, bool isFirstStatement) { if (_isIteratorBlock && (FindInterestingConstructsVisitor.Analyze(stmt.GuardedStatement, InterestingConstruct.YieldReturn) || (stmt.Finally != null && stmt.Catch == null && !currentState.FinallyStack.IsEmpty))) { if (stmt.Catch != null) throw new InvalidOperationException("Cannot yield return from try with catch"); string handlerName = _allocateFinallyHandler(); JsBlockStatement handler; if (FindInterestingConstructsVisitor.Analyze(stmt.Finally, InterestingConstruct.Label)) { var inner = ProcessInner(stmt.Finally, breakStack, continueStack, currentState.FinallyStack, currentState.StateValue); handler = JsStatement.Block(new[] { new JsSetNextStateStatement(inner.Item2) }.Concat(inner.Item1)); handler = new FinalizerRewriter(_stateVariableName, _labelStates).Process(handler); } else { handler = stmt.Finally; } _finallyHandlers.Add(Tuple.Create(handlerName, handler)); var stateAfter = GetStateAfterStatement(location, stack, currentState.FinallyStack, returnState); var innerState = CreateNewStateValue(currentState.FinallyStack, handlerName); var stateBeforeFinally = CreateNewStateValue(innerState.FinallyStack); currentBlock.Add(new JsSetNextStateStatement(innerState.StateValue)); currentBlock.AddRange(Handle(ImmutableStack<StackEntry>.Empty.Push(new StackEntry(stmt.GuardedStatement, 0)), breakStack, continueStack, new State(currentState.LoopLabelName, currentState.StateValue, innerState.FinallyStack), stateBeforeFinally, false, false)); Enqueue(ImmutableStack<StackEntry>.Empty.Push(new StackEntry(JsStatement.Block(JsStatement.BlockMerged(new JsStatement[0])), 0)), breakStack, continueStack, stateBeforeFinally, stateAfter.Item1); if (!stack.IsEmpty || location.Index < location.Block.Statements.Count - 1) { Enqueue(PushFollowing(stack, location), breakStack, continueStack, stateAfter.Item1, returnState); } return false; } else if (_isIteratorBlock && stmt.Finally != null && !currentState.FinallyStack.IsEmpty) { // This is necessary to special-case in order to ensure that the inner finally block is executed before all outer ones. return HandleTryStatement(JsStatement.Try(JsStatement.Try(stmt.GuardedStatement, stmt.Catch, null), null, stmt.Finally), location, stack, breakStack, continueStack, currentState, returnState, currentBlock, isFirstStatement); } else { var rewriter = new NestedStatementFixer(breakStack, continueStack, currentState, _exitState.Value, _makeSetResult); JsBlockStatement guarded; var guardedConstructs = FindInterestingConstructsVisitor.Analyze(stmt.GuardedStatement); if ((guardedConstructs & (InterestingConstruct.Label | InterestingConstruct.Await)) != InterestingConstruct.None) { if (!isFirstStatement) { var sv = CreateNewStateValue(currentState.FinallyStack); Enqueue(stack.Push(location), breakStack, continueStack, sv, returnState); currentBlock.Add(new JsGotoStateStatement(sv, currentState)); return false; } var inner = ProcessInner(stmt.GuardedStatement, breakStack, continueStack, currentState.FinallyStack, currentState.StateValue); guarded = JsStatement.Block(inner.Item1); currentBlock.Add(new JsSetNextStateStatement(inner.Item2)); } else { guarded = rewriter.Process(stmt.GuardedStatement); } JsCatchClause @catch; if (stmt.Catch != null) { if (FindInterestingConstructsVisitor.Analyze(stmt.Catch.Body, InterestingConstruct.Label)) { var inner = ProcessInner(stmt.Catch.Body, breakStack, continueStack, currentState.FinallyStack, null); @catch = JsStatement.Catch(stmt.Catch.Identifier, JsStatement.Block(new[] { new JsSetNextStateStatement(inner.Item2) }.Concat(inner.Item1))); } else { var body = rewriter.Process(stmt.Catch.Body); @catch = ReferenceEquals(body, stmt.Catch.Body) ? stmt.Catch : JsStatement.Catch(stmt.Catch.Identifier, body); } } else @catch = null; JsBlockStatement @finally; if (stmt.Finally != null) { if (FindInterestingConstructsVisitor.Analyze(stmt.Finally, InterestingConstruct.Label)) { var inner = ProcessInner(stmt.Finally, breakStack, continueStack, currentState.FinallyStack, null); @finally = JsStatement.Block(new[] { new JsSetNextStateStatement(inner.Item2) }.Concat(inner.Item1)); } else @finally = rewriter.Process(stmt.Finally); if ((guardedConstructs & InterestingConstruct.Await) != InterestingConstruct.None) { // Wrap the finally block inside an 'if (doFinallyBlocks) {}' @finally = JsStatement.Block(JsStatement.If(JsExpression.Identifier(_doFinallyBlocksVariableName), @finally, null)); } } else @finally = null; if (currentBlock.Count > 0 && _childStates.ContainsKey(currentState.StateValue)) { var newBlock = JsStatement.If(JsExpression.Same(JsExpression.Identifier(_stateVariableName), JsExpression.Number(currentState.StateValue)), JsStatement.Block(currentBlock), null); currentBlock.Clear(); currentBlock.Add(newBlock); } currentBlock.Add(JsStatement.Try(guarded, @catch, @finally)); return true; } }
private JsBlockStatement Process(JsBlockStatement statement, bool isIteratorBlock) { _stateVariableName = _allocateStateVariable(); _nextStateIndex = 0; _isIteratorBlock = isIteratorBlock; _processedStates = new HashSet<State>(); _labelStates = new Dictionary<string, State>(); _finallyHandlers = new List<Tuple<string, JsBlockStatement>>(); _allStates = new List<State>(); _remainingBlocks = new Queue<RemainingBlock>(); _exitState = null; var body = ProcessInner(statement, ImmutableStack<Tuple<string, State>>.Empty, ImmutableStack<Tuple<string, State>>.Empty, ImmutableStack<Tuple<int, string>>.Empty); body.RemoveAt(0); // Remove the initial assignment of the state. This will instead happen in the statement that declares the variables for this state machine. if (_isIteratorBlock) body.Add(new JsReturnStatement(JsExpression.False)); var resultBody = new FinalizerRewriter(_stateVariableName, _labelStates).Process(new JsBlockStatement(body)); return resultBody; }
private JsBlockStatement Process(JsBlockStatement statement, bool isIteratorBlock, bool isAsync) { _stateVariableName = _allocateStateVariable(); _nextStateIndex = 0; _isIteratorBlock = isIteratorBlock; _isAsync = isAsync; _processedStates = new HashSet<State>(); _labelStates = new Dictionary<string, State>(); _finallyHandlers = new List<Tuple<string, JsBlockStatement>>(); _allStates = new List<State>(); _remainingBlocks = new Queue<RemainingBlock>(); _exitState = null; _childStates = new Dictionary<int, List<int>>(); var body = ProcessInner(statement, ImmutableStack<Tuple<string, State>>.Empty, ImmutableStack<Tuple<string, State>>.Empty, ImmutableStack<Tuple<int, string>>.Empty, null).Item1; if (_isIteratorBlock) body.Add(JsStatement.Return(JsExpression.False)); var resultBody = new FinalizerRewriter(_stateVariableName, _labelStates).Process(JsStatement.Block(body)); return resultBody; }