public void Filter_Player1NotNull_Player1HasAlreadyPlayed_Player2NotNull_Player2HasAlreadyPlayed_Player1Wins_ScissorsPaper() { // Arrange string player1Name = "John"; Move player1Move = Move.Scissors; string player2Name = "Jack"; Move player2Move = Move.Paper; Player player2 = new Player(player2Name) { Move = player2Move }; Game game = new Game(player1Name) { Player2 = player2 }; game.Player1.Move = player1Move; // Act FilteredGame filteredGame = game.Filter(); // Assert Assert.AreEqual(game.ID, filteredGame.ID); Assert.AreEqual($"{player1Name} wins the game.", filteredGame.Information); Assert.AreEqual(player1Name, filteredGame.Player1.Name); Assert.AreEqual(player1Move.ToString(), filteredGame.Player1.Move); Assert.AreEqual(player2Name, filteredGame.Player2.Name); Assert.AreEqual(player2Move.ToString(), filteredGame.Player2.Move); }
public void Filter_Player1NotNull_Player1HasAlreadyPlayed_Player2NotNull_Player2HasAlreadyPlayed_DrawnGame() { // Arrange string player1Name = "John"; Move player1Move = Move.Rock; string player2Name = "Jack"; Move player2Move = player1Move; Player player2 = new Player(player2Name) { Move = player2Move }; Game game = new Game(player1Name) { Player2 = player2 }; game.Player1.Move = player1Move; // Act FilteredGame filteredGame = game.Filter(); // Assert Assert.AreEqual(game.ID, filteredGame.ID); Assert.AreEqual("The players played a drawn game.", filteredGame.Information); Assert.AreEqual(player1Name, filteredGame.Player1.Name); Assert.AreEqual(player1Move.ToString(), filteredGame.Player1.Move); Assert.AreEqual(player2Name, filteredGame.Player2.Name); Assert.AreEqual(player2Move.ToString(), filteredGame.Player2.Move); }
public void Filter_Player1NotNull_Player1HasntPlayed_Player2NotNull_Player2HasAlreadyPlayed() { // Arrange string player1Name = "John"; string player2Name = "Jack"; Move player2Move = Move.Scissors; Player player2 = new Player(player2Name) { Move = player2Move }; Game game = new Game(player1Name) { Player2 = player2 }; // Act FilteredGame filteredGame = game.Filter(); // Assert Assert.AreEqual(game.ID, filteredGame.ID); Assert.AreEqual($"Waiting for player 1 {player1Name} to play.", filteredGame.Information); Assert.AreEqual(player1Name, filteredGame.Player1.Name); Assert.AreEqual(string.Empty, filteredGame.Player1.Move); Assert.AreEqual(player2Name, filteredGame.Player2.Name); Assert.AreEqual($"{player2Name} has already played.", filteredGame.Player2.Move); }
public void NewFilteredGame_GameIdNull_Player1Null_Player2Null() { // Arrange string gameId = null; Player player1 = null; Player player2 = null; // Act FilteredGame filteredGame = new FilteredGame(gameId, player1, player2); // Assert Assert.AreEqual(string.Empty, filteredGame.ID); Assert.IsNotNull(filteredGame.Player1); Assert.AreEqual(string.Empty, filteredGame.Player1.Name); Assert.AreEqual(string.Empty, filteredGame.Player1.Move); Assert.IsNotNull(filteredGame.Player2); Assert.AreEqual(string.Empty, filteredGame.Player2.Name); Assert.AreEqual(string.Empty, filteredGame.Player2.Move); }
public void NewFilteredGame_GameIdNotEmpty_Player1NotNull_Name1NotEmpty_Player2NotNull_Name2NotEmpty() { // Arrange string gameId = "abcd"; string player1Name = "John"; Player player1 = new Player(player1Name); string player2Name = "Jack"; Player player2 = new Player(player2Name); // Act FilteredGame filteredGame = new FilteredGame(gameId, player1, player2); // Assert Assert.AreEqual(gameId, filteredGame.ID); Assert.IsNotNull(filteredGame.Player1); Assert.AreEqual(player1Name, filteredGame.Player1.Name); Assert.AreEqual(string.Empty, filteredGame.Player1.Move); Assert.IsNotNull(filteredGame.Player2); Assert.AreEqual(player2Name, filteredGame.Player2.Name); Assert.AreEqual(string.Empty, filteredGame.Player2.Move); }
public void Filter_Player1NotNull_Player1HasntPlayed_Player2Null() { // Arrange string player1Name = "John"; Player player2 = null; Game game = new Game(player1Name) { Player2 = player2 }; // Act FilteredGame filteredGame = game.Filter(); // Assert Assert.AreEqual(game.ID, filteredGame.ID); Assert.AreEqual($"Waiting for player 1 {player1Name} to play." + Environment.NewLine + "Waiting for Player 2 to join the game.", filteredGame.Information); Assert.AreEqual(player1Name, filteredGame.Player1.Name); Assert.AreEqual(string.Empty, filteredGame.Player1.Move); Assert.AreEqual(string.Empty, filteredGame.Player2.Name); Assert.AreEqual(string.Empty, filteredGame.Player2.Move); }
public void Filter_Player1NotNull_Player1HasAlreadyPlayed_Player2Null() { // Arrange string player1Name = "John"; Move player1Move = Move.Rock; Player player2 = null; Game game = new Game(player1Name) { Player2 = player2 }; game.Player1.Move = player1Move; // Act FilteredGame filteredGame = game.Filter(); // Assert Assert.AreEqual(game.ID, filteredGame.ID); Assert.AreEqual($"Waiting for Player 2 to join the game.", filteredGame.Information); Assert.AreEqual(player1Name, filteredGame.Player1.Name); Assert.AreEqual($"{player1Name} has already played.", filteredGame.Player1.Move); Assert.AreEqual(string.Empty, filteredGame.Player2.Name); Assert.AreEqual(string.Empty, filteredGame.Player2.Move); }