private GameObject CreateFileSaveAs()
        {
            FileSaveAsFactory factory = Undoable.AddComponent <FileSaveAsFactory>(disposable);

            factory.parent   = parent;
            factory.keyboard = keyboard;
            GameObject panel = factory.Generate();

            fileSaveAsInstance = panel;
            GameObject fileSaveAsContainer = panel.transform.parent.gameObject;

            fileSaveAsContainer.transform.localPosition = fileSaveAsLocalPosition;
            fileSaveAs = fileSaveAsInstance.transform.Find("DrivesPanel").GetComponent <FileSaveAs>();
            fileManager.saveAsPanel = fileSaveAs;


#if UNITY_EDITOR
            var onSaveAs = fileSaveAs.onSaveAs;
            for (int i = 0; i < onSaveAs.GetPersistentEventCount(); i++)
            {
                UnityEventTools.RemovePersistentListener(onSaveAs, 0);
            }
            UnityEventTools.AddPersistentListener(onSaveAs, fileManager.SaveAs);
            fileSaveAs.onSaveAs = onSaveAs;
#endif

            return(panel);
        }
Exemplo n.º 2
0
        public ViewModel(State state)
        {
            State = state;

            FileOpen   = new FileOpen(State);
            FileSave   = new FileSave(State);
            FileSaveAs = new FileSaveAs(State);
            FileNew    = new FileNew(State);
        }
        protected GameObject SaveAsButton(FileSaveAs panel, GameObject parent, ButtonProfile buttonProfile, string buttonText)
        {
            SaveAsButtonFactory factory = Undoable.AddComponent <SaveAsButtonFactory>(disposable);

            SetButtonValues(factory, panel, parent);
            factory.buttonText    = buttonText;
            factory.filePanel     = panel;
            factory.buttonProfile = buttonProfile;
            return(GenerateKeyboardButtonAndSetPosition(factory));
        }
        private GameObject CreateFileSaveAs()
        {
            FileSaveAsFactory factory = Undoable.AddComponent <FileSaveAsFactory>(disposable);

            factory.parent   = parent;
            factory.keyboard = keyboard;
            GameObject panel = factory.Generate();

            fileSaveAsInstance = panel;
            GameObject fileSaveAsContainer = panel.transform.parent.gameObject;

            fileSaveAsContainer.transform.localPosition = fileSaveAsLocalPosition;
            fileSaveAs = fileSaveAsInstance.transform.Find("DrivesPanel").GetComponent <FileSaveAs>();
            return(panel);
        }
 protected override FileBase AddFilePanel(GameObject panel)
 {
     fileSaveAs          = Undoable.AddComponent <FileSaveAs>(panel);
     fileSaveAs.keyboard = keyboard;
     return(fileSaveAs);
 }