private void FileLoaderButton_Click(object sender, RoutedEventArgs e)
        {
            var openFileDialog = new OpenFileDialog();

            openFileDialog.DefaultExt = ".txt";
            openFileDialog.Filter     = "Text Files (*.txt)|*.txt";

            var result = openFileDialog.ShowDialog();

            if (result == true)
            {
                var filePath = openFileDialog.FileName;

                FileLoaderLabel.Content = $"Loading file...";

                FileLoader fileLoader = new FileLoader();

                fileLoaderResult = fileLoader.LoadFile(filePath, isAStarSelected);

                string labelText;

                if (!fileLoaderResult.IsLoadingSuccess)
                {
                    MessageBox.Show("An error occured while loading a file, try again", "Error", MessageBoxButton.OK, MessageBoxImage.Error);

                    AlghorithmAButton.IsEnabled = false;
                    labelText = "Loading error";
                }
                else
                {
                    var message = $"Successfully loaded file {Path.GetFileName(filePath)}.\n" +
                                  $"Amount of cities: {fileLoaderResult.CityAmount}, connections: {fileLoaderResult.ConnectionsAmount}\n" +
                                  $"Time taken: {fileLoaderResult.LoadTime}ms";
                    MessageBox.Show(message, "Success", MessageBoxButton.OK, MessageBoxImage.Information);

                    outputFileName = Path.GetFileName(filePath).Replace("in", "out");
                    outputFilePath = Path.Combine(Path.GetDirectoryName(filePath), outputFileName);

                    AlghorithmAButton.IsEnabled = true;

                    labelText = "Loading complete!";
                }

                algorithmsTimes.Clear();
                FileLoaderLabel.Content = labelText;
            }
        }
Exemplo n.º 2
0
        AlghorithmCalculationResult IAlghorithm.CalculateRoute(FileLoaderResult fileLoaderResult)
        {
            var arraysLength = fileLoaderResult.CityAmount + 1;

            var distanceArray     = new Dictionary <int, BFSDistanceVertex>();
            var predecessorsArray = new int[arraysLength];

            var searchedCitiesQueue = new Queue <int>(arraysLength);

            var startCity = fileLoaderResult.StartCity;
            var endCity   = fileLoaderResult.EndCity;

            for (int i = 1; i <= arraysLength; ++i)
            {
                distanceArray.Add(i, new BFSDistanceVertex(int.MaxValue, int.MaxValue));
            }

            distanceArray[startCity] = new BFSDistanceVertex(0, 0);

            searchedCitiesQueue.Enqueue(startCity);

            while (searchedCitiesQueue.Count != 0)
            {
                var currentlySearchedCity = searchedCitiesQueue.Dequeue();
                foreach (var neighbour in fileLoaderResult.IncidenceList[currentlySearchedCity])
                {
                    var newPossibleDistance = distanceArray[currentlySearchedCity].DistanceInCities + 1;

                    var currentDistanceToNeighbour = distanceArray[neighbour.ConnectedCity].DistanceInCities;
                    if (currentDistanceToNeighbour >= newPossibleDistance)
                    {
                        var newRealPossibleDistance = distanceArray[currentlySearchedCity].RealDistance + neighbour.Distance;
                        var currentRealDistance     = distanceArray[neighbour.ConnectedCity].RealDistance;

                        if (currentRealDistance > newRealPossibleDistance)
                        {
                            searchedCitiesQueue.Enqueue(neighbour.ConnectedCity);

                            distanceArray[neighbour.ConnectedCity].DistanceInCities = newPossibleDistance;
                            distanceArray[neighbour.ConnectedCity].RealDistance     = newRealPossibleDistance;

                            predecessorsArray[neighbour.ConnectedCity] = currentlySearchedCity;
                        }
                    }
                }
            }

            var path = new List <int>();

            path.Add(endCity);
            var pathReadCurrentCity = predecessorsArray[endCity];

            path.Add(pathReadCurrentCity);

            do
            {
                pathReadCurrentCity = predecessorsArray[pathReadCurrentCity];

                path.Add(pathReadCurrentCity);
            } while (pathReadCurrentCity != startCity);

            return(new BFSResult(path.Count - 2, distanceArray[endCity].RealDistance, path));
        }
Exemplo n.º 3
0
        public AlghorithmCalculationResult CalculateRoute(FileLoaderResult fileLoaderResult)
        {
            var incidenceList = fileLoaderResult.IncidenceList;

            var arraysLength = fileLoaderResult.CityAmount + 1;

            var visitedArray                  = new bool[arraysLength];
            var distancesArray                = new int[arraysLength];
            var predecessorsArray             = new int[arraysLength];
            var isAlreadyAddedInCityDistances = new bool[arraysLength];

            for (int i = 1; i < arraysLength; ++i)
            {
                distancesArray[i] = int.MaxValue;
            }

            var cityDistances = new SortedSet <AlgorithmCity>(new AlgorithmCityComparer());

            var startCity = fileLoaderResult.StartCity;
            var endCity   = fileLoaderResult.EndCity;

            cityDistances.Add(new AlgorithmCity(startCity, 0));
            distancesArray[startCity] = 0;

            while (cityDistances.Count != 0)
            {
                var currentCity = cityDistances.Min;
                cityDistances.Remove(currentCity);
                isAlreadyAddedInCityDistances[currentCity.City] = false;

                visitedArray[currentCity.City] = true;

                foreach (var neighbour in incidenceList[currentCity.City])
                {
                    var possibleNewDistance = currentCity.Distance + neighbour.Distance;
                    if (possibleNewDistance < distancesArray[neighbour.ConnectedCity])
                    {
                        cityDistances.Remove(new AlgorithmCity(neighbour.ConnectedCity, distancesArray[neighbour.ConnectedCity]));
                        isAlreadyAddedInCityDistances[neighbour.ConnectedCity] = false;

                        distancesArray[neighbour.ConnectedCity]    = possibleNewDistance;
                        predecessorsArray[neighbour.ConnectedCity] = currentCity.City;
                    }

                    if (visitedArray[neighbour.ConnectedCity] == false && isAlreadyAddedInCityDistances[neighbour.ConnectedCity] == false)
                    {
                        cityDistances.Add(new AlgorithmCity(neighbour.ConnectedCity, distancesArray[neighbour.ConnectedCity]));
                        isAlreadyAddedInCityDistances[currentCity.City] = true;
                    }
                }
            }

            var path = new List <int>();

            path.Add(endCity);
            var pathReadCurrentCity = predecessorsArray[endCity];

            path.Add(pathReadCurrentCity);

            do
            {
                pathReadCurrentCity = predecessorsArray[pathReadCurrentCity];

                path.Add(pathReadCurrentCity);
            } while (pathReadCurrentCity != startCity);

            return(new DijkstraResult(distancesArray[endCity], path));
        }
Exemplo n.º 4
0
        public AlghorithmCalculationResult CalculateRoute(FileLoaderResult fileLoaderResult)
        {
            var incidenceList = fileLoaderResult.IncidenceList;

            var startCity = fileLoaderResult.StartCity;
            var endCity   = fileLoaderResult.EndCity;

            if (fileLoaderResult.CitiesCoordinates == null || fileLoaderResult.CitiesCoordinates.Count != fileLoaderResult.CityAmount)
            {
                return(new AStarResult(0, new List <int>()));
            }

            var heuristicValuation = GetHeuristicsValuation(endCity, fileLoaderResult.CitiesCoordinates);

            var arraysLength = fileLoaderResult.CityAmount + 1;

            var estimatedDistanceArray = new int[arraysLength];
            var distancesArray         = new int[arraysLength];

            for (int i = 0; i < arraysLength; ++i)
            {
                estimatedDistanceArray[i] = distancesArray[i] = int.MaxValue;
            }

            var predecessorsArray             = new int[arraysLength];
            var visitedArray                  = new bool[arraysLength];
            var isAlreadyAddedInCityDistances = new bool[arraysLength];

            distancesArray[startCity]         = 0;
            estimatedDistanceArray[startCity] = heuristicValuation[startCity];

            var processedCollection = new SortedSet <AlgorithmCity>(new AlgorithmCityComparer());

            processedCollection.Add(new AlgorithmCity(startCity, estimatedDistanceArray[startCity]));

            while (processedCollection.Count != 0)
            {
                var currentCity = processedCollection.Min;
                processedCollection.Remove(currentCity);

                visitedArray[currentCity.City] = true;

                if (currentCity.City == endCity)
                {
                    break;
                }

                foreach (var neighbour in incidenceList[currentCity.City])
                {
                    var newPossibleDistance = distancesArray[currentCity.City] + neighbour.Distance;

                    if (newPossibleDistance < distancesArray[neighbour.ConnectedCity])
                    {
                        processedCollection.Remove(new AlgorithmCity(neighbour.ConnectedCity, estimatedDistanceArray[neighbour.ConnectedCity]));
                        isAlreadyAddedInCityDistances[neighbour.ConnectedCity] = false;

                        distancesArray[neighbour.ConnectedCity]         = newPossibleDistance;
                        estimatedDistanceArray[neighbour.ConnectedCity] = newPossibleDistance + heuristicValuation[neighbour.ConnectedCity];
                        predecessorsArray[neighbour.ConnectedCity]      = currentCity.City;

                        if (visitedArray[neighbour.ConnectedCity] == false && isAlreadyAddedInCityDistances[neighbour.ConnectedCity] == false)
                        {
                            processedCollection.Add(new AlgorithmCity(neighbour.ConnectedCity, estimatedDistanceArray[neighbour.ConnectedCity]));
                            isAlreadyAddedInCityDistances[neighbour.ConnectedCity] = true;
                        }
                    }
                }
            }

            var path = new List <int>();

            path.Add(endCity);
            var pathReadCurrentCity = predecessorsArray[endCity];

            path.Add(pathReadCurrentCity);

            do
            {
                pathReadCurrentCity = predecessorsArray[pathReadCurrentCity];

                path.Add(pathReadCurrentCity);
            } while (pathReadCurrentCity != startCity);

            return(new AStarResult(distancesArray[endCity], path));
        }