Exemplo n.º 1
0
        public override void LoadArt(FileFormats.IniFile.IniSection art)
        {
            base.LoadArt(art);

            Shadow                = art.ReadBool("Shadow");
            Layer                 = art.ReadEnum("Layer", Layer.Ground);
            AltPalette            = art.ReadBool("AltPalette");
            DoubleThick           = art.ReadBool("DoubleThick");
            Flat                  = art.ReadBool("Flat");
            Flamer                = art.ReadBool("Flamer");
            Normalized            = art.ReadBool("Normalized");
            Translucent           = art.ReadBool("Translucent");
            Scorch                = art.ReadBool("Scorch");
            Crater                = art.ReadBool("Crater");
            ForceBigCraters       = art.ReadBool("ForceBigCraters");
            Sticky                = art.ReadBool("Sticky");
            PingPong              = art.ReadBool("PingPong");
            Reverse               = art.ReadBool("Reverse");
            PsiWarning            = art.ReadBool("PsiWarning");
            TiberiumChainReaction = art.ReadBool("TiberiumChainReaction");
            Rate                  = art.ReadInt("Rate", 1);
            Damage                = art.ReadFloat("Damage");
            Start                 = art.ReadInt("Start");
            End       = art.ReadInt("End");
            LoopStart = art.ReadInt("LoopStart");
            LoopEnd   = art.ReadInt("LoopEnd");
            LoopCount = art.ReadInt("LoopCount");
            //Next = Get<Animation>(art.ReadString("Next"));
            DetailLevel             = art.ReadInt("DetailLevel");
            TranslucencyDetailLevel = art.ReadInt("TranslucencyDetailLevel");
            RandomLoopDelay         = art.ReadXY("RandomLoopDelay");
            Translucency            = art.ReadInt("Translucency");
            IsTiberium   = art.ReadBool("IsTiberium");
            HideIfNoOre  = art.ReadBool("HideIfNoOre");
            YSortAdjust  = art.ReadInt("YSortAdjust");
            Elasticity   = art.ReadFloat("Elasticity", 0.8f);
            MaxXYVel     = art.ReadFloat("MaxXYVel", 2.71875f);
            MinZVel      = art.ReadFloat("MinZVel", 2.1875f);
            MakeInfantry = art.ReadInt("MakeInfantry", -1);
            //Spawns = Get<Animation>(art.ReadString("Spawns"));
            SpawnCount           = art.ReadInt("SpawnCount");
            IsMeteor             = art.ReadBool("IsMeteor");
            IsVeins              = art.ReadBool("IsVeins");
            TiberiumSpreadRadius = art.ReadInt("TiberiumSpreadRadius");
            //TiberiumSpawnType = Get<OverlayType>(art.ReadString("TiberiumSpawnType"));
            IsAnimatedTiberium = art.ReadBool("IsAnimatedTiberium");
            ShouldFogRemove    = art.ReadBool("ShouldFogRemove", true);
            IsFlamingGuy       = art.ReadBool("IsFlamingGuy");
            RunningFrames      = art.ReadInt("RunningFrames");
            YDrawOffset        = art.ReadInt("YDrawOffset");
            ZAdjust            = art.ReadInt("ZAdjust");
            //StartSound = Get<Sound>(art.ReadString("StartSound"));
            //Report = Get<Sound>(art.ReadString("Report"));
            //StopSound = Get<Sound>(art.ReadString("StopSound"));
            //BounceAnim = Get<Animation>(art.ReadString("BounceAnim"));
            //ExpireAnim = Get<Animation>(art.ReadString("ExpireAnim"));
            //TrailerAnim = Get<Animation>(art.ReadString("TrailerAnim"));
            TrailerSeperation = art.ReadInt("TrailerSeperation", 0);
            DamageRadius      = art.ReadInt("DamageRadius", 0);
            //Warhead = Get<WarheadType>(art.ReadString("Warhead"));
            Bouncer             = art.ReadBool("Bouncer");
            Tiled               = art.ReadBool("Tiled");
            ShouldUseCellDrawer = art.ReadBool("ShouldUseCellDrawer", true);
            UseNormalLight      = art.ReadBool("UseNormalLight");
            //SpawnsParticle =Get<ParticleType>(art.ReadString("SpawnsParticle"));
            NumParticles = art.ReadInt("NumParticles");
            RandomRate   = art.ReadXY("RandomRate");
        }