Exemplo n.º 1
0
 /// <summary>
 /// Call to the Engine to Start the First Round
 /// </summary>
 // Start a round, clear lists
 public void StartRound()
 {
     BattleEngine.StartRound();
     FightingMonsters.Clear();
     foreach (var data in BattleEngine.MonsterList)
     {
         FightingMonsters.Add(new Monster(data));
     }
 }
Exemplo n.º 2
0
        // Command that Loads the Data
        private async Task ExecuteLoadDataCommand()
        {
            if (IsBusy)
            {
                return;
            }

            IsBusy = true;

            try
            {
                // SelectedCharacters, no need to change them.

                // Reload the Character List from the Character View Moel
                AvailableCharacters.Clear();
                var availableCharacters = CharactersViewModel.Instance.Dataset;
                foreach (var data in availableCharacters)
                {
                    AvailableCharacters.Add(data);
                }

                //for refreshing characters and monsters on battle main page
                SelectedCharacters.Clear();
                var selectedChars = BattleEngine.CharacterList;
                foreach (var data in selectedChars)
                {
                    SelectedCharacters.Add(data);
                }

                FightingMonsters.Clear();
                var fightingMonsters = BattleEngine.MonsterList;
                foreach (var data in fightingMonsters)
                {
                    FightingMonsters.Add(data);
                }
            }

            catch (Exception ex)
            {
                Debug.WriteLine(ex);
            }

            finally
            {
                IsBusy = false;
            }
        }
Exemplo n.º 3
0
        // Used to sync observables to actual
        public void SyncMonsterAndCharacterLists()
        {
            FightingMonsters.Clear();
            // Add monsters to battle
            foreach (var monster in BattleEngine.MonsterList)
            {
                FightingMonsters.Add(monster);
            }

            SelectedCharacters.Clear();
            // Add characters to battle
            foreach (var character in BattleEngine.CharacterList)
            {
                SelectedCharacters.Add(character);
            }
            return;
        }