public void Factory_return_initialised_FightingFantasy_class()
        {
            Engine.Core.FightingFantasy fightingFantasy = null;

            Assert.DoesNotThrow(() => fightingFantasy = FightingFantasyFactory.Create());

            Assert.That(fightingFantasy, Is.Not.Null);
        }
Exemplo n.º 2
0
        public ConsoleUi(IOutput output, IInput input)
        {
            _output = output;
            _input  = input;

            _state = State.Started;

            _engine = FightingFantasyFactory.Create();
        }