private void FriendlyDockingProcedure( FighterMaster _fighter ) { DockingBay.DockingSlot slotToDock = this.GetFreeSlot(); _fighter.Dock( slotToDock ); slotToDock.landedFighter = _fighter; }
private void EnemyDockingProcedure( FighterMaster _fighter ) { _fighter.health.DealDamage( _fighter.health.currentHealth + _fighter.health.currentShield, true, this.capitalShip.health.Owner ); }