// Use this for initialization private void Start() { textmgr = GameObject.Find("TextManager").GetComponent <TextManager>(); textmgr.setEffect(new TwitchEffect(textmgr)); encounter = FindObjectOfType <LuaEnemyEncounter>(); fightBtn = GameObject.Find("FightBt").GetComponent <Image>(); fightBtn.sprite = SpriteRegistry.Get("UI/Buttons/fightbt_0"); actBtn = GameObject.Find("ActBt").GetComponent <Image>(); actBtn.sprite = SpriteRegistry.Get("UI/Buttons/actbt_0"); itemBtn = GameObject.Find("ItemBt").GetComponent <Image>(); itemBtn.sprite = SpriteRegistry.Get("UI/Buttons/itembt_0"); mercyBtn = GameObject.Find("MercyBt").GetComponent <Image>(); mercyBtn.sprite = SpriteRegistry.Get("UI/Buttons/mercybt_0"); ArenaSizer.instance.ResizeImmediate(ArenaSizer.UIWidth, ArenaSizer.UIHeight); PlayerController.instance.setControlOverride(true); fightUI = GameObject.Find("FightUI").GetComponent <FightUIController>(); fightUI.gameObject.SetActive(false); bindEncounterScriptInteraction(); encounter.CallOnSelfOrChildren("EncounterStarting"); if (state == UIState.NONE) { SwitchState(UIState.ACTIONSELECT); } }
private void Start() { StationaryMissScript _smc = Resources.Load <StationaryMissScript>("Prefabs/StationaryMiss"); if (_smc != null && _smc.ToString().ToLower() != "null") { smc = _smc; } GameObject go = Resources.Load <GameObject>("Prefabs/FightInstance"); if (go != null && go.ToString().ToLower() != "null") { FightInstance = go; } line.Set("UI/Battle/spr_targetchoice_0"); instance = this; }
private void Start() { line.Set("UI/Battle/spr_targetchoice_0"); instance = this; }
// Start is called before the first frame update void Start() { base.Start(); isOnTurn = false; if (powerIndicator == null) { try{ powerIndicator = GameObject.Find("PowerIndicator").GetComponent <Slider>(); } catch (Exception e) { } } if (prevPowerIndicator == null) { try{ prevPowerIndicator = GameObject.Find("PreviousPowerIndicator").GetComponent <Slider>(); } catch (Exception e) { } } // angleIndicatorAnchor = transform.GetChild(2).GetComponent<Transform>().position; // angleIndicator = transform.GetChild(1).GetComponent<Transform>(); if (handRotator == null) { try{ handRotator = GameObject.Find("AngleHand").GetComponent <HandRotator>(); } catch (Exception e) { } } if (uiController == null) { try{ uiController = GameObject.Find("UIController").GetComponent <FightUIController>(); } catch (Exception e) { } } handRotator.SetIsHeadRight(this.isHeadingRight); // try { // virtualRigidBody = GameObject.Find("VirtualRigidbody").GetComponent<VirtualRigidbodyHandler>(); // } catch(Exception e){ // Debug.Log("Err: "+ e); // } indicatorRotator = this.FindChildObject("AngleIndicator"); angleIndicator = indicatorRotator.GetComponent <AngleIndicatorController>(); angleBackground = this.FindChildObject("AngleBackground"); fightInfoDisplay = GameObject.Find("PlayerFightInfo").GetComponent <PlayerFightInfoDisplay>(); // if (virtualRigidBody != null){ // Debug.Log("VRB != NULL"); // Destroy(virtualRigidBody.gameObject); // } else { // } // GameObject vrb = Instantiate(virtualRigidbodyPrefab,this.transform.position,Quaternion.identity); // virtualRigidBody = vrb.GetComponent<VirtualRigidbodyHandler>(); // virtualRigidBody.mpc = this; isHeadingRight = (this.transform.rotation.eulerAngles.x < 179f); // moveSlowMultiply = new Vector2(0.8f,0f); // fireAngle = 20; // handRotator.SetAngle(fireAngle); firePower = 0; timer = 0f; // rigidBody.simulated = true; //anim = transform.GetChild(1).gameObject.GetComponent<Animator>(); }