Exemplo n.º 1
0
        public override IEnumerator UpdateView(FightStatus fightStatus)
        {
            if (fightStatus != FightStatus.local)
            {
                yield break;
            }
            FightUIRework instance = FightUIRework.instance;

            if (!(null != instance))
            {
                yield break;
            }
            if (GameStatus.GetFightStatus(fromFightId).TryGetEntity(fromPlayerId, out PlayerStatus entityStatus))
            {
                if (RuntimeData.companionDefinitions.TryGetValue(companionDefId, out CompanionDefinition value))
                {
                    PlayerStatus localPlayer = fightStatus.GetLocalPlayer();
                    if (concernedEntity == localPlayer.id)
                    {
                        FightInfoMessage message = FightInfoMessage.ReceivedCompanion(MessageInfoRibbonGroup.MyID);
                        instance.DrawInfoMessage(message, entityStatus.nickname, RuntimeData.FormattedText(value.i18nNameId));
                    }
                }
                else
                {
                    Log.Error(FightEventErrors.DefinitionNotFound <CompanionDefinition>(companionDefId), 37, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\CompanionReceivedEvent.cs");
                }
            }
            else
            {
                Log.Error(FightEventErrors.PlayerNotFound(fromPlayerId, fromFightId), 42, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\CompanionReceivedEvent.cs");
            }
        }
Exemplo n.º 2
0
        private static CastValidity ComputeCastValidity(ICastableStatus status)
        {
            PrecomputedData precomputedData = status.GetDefinition()?.precomputedData;
            FightStatus     local           = FightStatus.local;

            if (precomputedData != null && local != null)
            {
                PlayerStatus     player           = local.GetLocalPlayer();
                HeroStatus       heroStatus       = player.heroStatus;
                WeaponDefinition weaponDefinition = (WeaponDefinition)heroStatus.definition;
                if (precomputedData.checkNumberOfSummonings)
                {
                    int num            = local.EnumerateEntities((SummoningStatus s) => s.ownerId == player.id).Count();
                    int valueWithLevel = weaponDefinition.maxSummoningsOnBoard.GetValueWithLevel(heroStatus.level);
                    if (num >= valueWithLevel)
                    {
                        return(CastValidity.TOO_MANY_SUMMONING);
                    }
                }
                if (precomputedData.checkNumberOfMechanisms)
                {
                    int num2            = local.EnumerateEntities((MechanismStatus s) => s.ownerId == player.id).Count();
                    int valueWithLevel2 = weaponDefinition.maxMechanismsOnBoard.GetValueWithLevel(heroStatus.level);
                    if (num2 >= valueWithLevel2)
                    {
                        return(CastValidity.TOO_MANY_MECHANISM);
                    }
                }
            }
            return(CastValidity.SUCCESS);
        }
Exemplo n.º 3
0
 protected PlayerStatus GetPlayerOrOpponent(Event lastEvent = null)
 {
     if ((lastEvent != null) ? lastEvent.get_alt() : IsAltDown())
     {
         int localPlayerId = m_fightStatus.localPlayerId;
         foreach (PlayerStatus item in m_fightStatus.EnumeratePlayers())
         {
             if (item.id != localPlayerId)
             {
                 return(item);
             }
         }
         return(null);
     }
     return(m_fightStatus.GetLocalPlayer());
 }