public override Task Execute(SpawnUnitData data) { var unitState = _state.GetUnitState(data.resultUnitId); _unitViewContainer.CreateUnit(unitState); return(Task.CompletedTask); }
public override Task Execute(SpawnUnitData data) { var unitState = _state.GetUnitState(data.resultUnitId); _unitViewContainer.CreateUnit(unitState); return(Task.CompletedTask); }