/// <summary>
 /// Servant for the Unity engine's OnGUI() function. Intended to be called several times a frame.
 /// </summary>
 public void OnGUI()
 {
     _simulationController.OnGUI();
     _rawValuesView.OnGUI(_simulationController.CurrentFields);
     _timeView.OnGUI();
     _fieldManipulator.OnGUI();
 }