public void DisplayScore(FeedRate rateTracker)
    {
        UI_Manager.InfoPanel.SetActive(true);
        float lineScore = rateTracker.GetLineScore();

        cumulativeLineScore += lineScore;
        Debug.Log("Chop Saw Cut Score: " + lineScore);
        //string result = lineScore + ": ";
        string result = "";

        if (lineScore >= 90.0f)
        {
            result += "Excellent! That was a perfect cut.";
        }
        else if (lineScore < 90.0f && lineScore >= 75.0f)
        {
            result += "Well done! It's a bit rough, but a clean cut regardless.";
        }
        else
        {
            result += "Not bad, but you can do a much better job. Remember to cut at a consistent rate and near the line.";
        }
        UI_Manager.InfoText.text = result;
        UI_Manager.HideButton.gameObject.SetActive(true);
        UI_Manager.StartOverButton.gameObject.SetActive(false);
        UI_Manager.NextSceneButton.gameObject.SetActive(false);
    }
 public VirtualMachineSettings()
 {
     AxisStepsPerUnit = new AxisStepsPerUnit();
     FeedRate         = new FeedRate();
 }