public static void ReplaceAnimation(WorkspaceAnimation wsAnimation, List <ImportedFrame> wsSkeleton, reaParser parser, int resampleCount, bool linear, ReplaceAnimationMethod replaceMethod, int insertPos, bool negateQuaternionFlips) { Report.ReportLog("Replacing animation ..."); List <KeyValuePair <string, ImportedAnimationSampledTrack> > newTrackList = FbxUtility.CopySampledAnimation(wsAnimation, resampleCount, linear); reaANICsection animationNodeList = parser.ANIC; ImportedSampledAnimation iAnim = new ImportedSampledAnimation(); iAnim.TrackList = new List <ImportedAnimationSampledTrack>(animationNodeList.Count); Dictionary <string, ImportedAnimationSampledTrack> animationNodeDic = null; if (replaceMethod != ReplaceAnimationMethod.Replace) { animationNodeDic = new Dictionary <string, ImportedAnimationSampledTrack>(); foreach (reaAnimationTrack animationNode in animationNodeList) { ImportedFrame boneFrame = ImportedHelpers.FindFrame(animationNode.boneFrame, wsSkeleton[0]); bool isTopFrame = boneFrame != null && boneFrame.Parent == wsSkeleton[0]; ImportedAnimationSampledTrack iTrack = Plugins.REMConverter.ConvertTrack(animationNode, isTopFrame); iTrack.Name = animationNode.boneFrame; animationNodeDic.Add(animationNode.boneFrame, iTrack); iAnim.TrackList.Add(iTrack); } } FbxUtility.ReplaceAnimation(replaceMethod, insertPos, newTrackList, iAnim, animationNodeDic, negateQuaternionFlips); animationNodeList.ChildList.Clear(); foreach (var newTrack in iAnim.TrackList) { ImportedFrame boneFrame = ImportedHelpers.FindFrame(newTrack.Name, wsSkeleton[0]); bool isTopFrame = boneFrame != null && boneFrame.Parent == wsSkeleton[0]; reaAnimationTrack animationNode = Plugins.REMConverter.ConvertTrack(newTrack, isTopFrame); animationNodeList.AddChild(animationNode); } }