IEnumerator ProduceCycle() { WaitForSeconds delay = new WaitForSeconds(UpdateDelay); while (true) { if (_item.CurrentProducingRecycleTime >= _item.ProducingRecycleTime) { if (!_lackState) { FarmingGameController.ChangeResources(_item.ProducingResourcesValue); Instantiate(_animation, transform.position, Quaternion.identity). Initialization(_item.ProducingResourcesValue.Quantity, false); } else { yield break; } _item.CurrentProducingRecycleTime = 0; } yield return(delay); _item.CurrentProducingRecycleTime += UpdateDelay; } }
IEnumerator ConsumeCycle() { WaitForSeconds delay = new WaitForSeconds(UpdateDelay); while (true) { if (_item.CurrentConsumableRecycleTime >= _item.ConsumableRecycleTime) { if (FarmingGameController.CurrentGame.GetNaturalResources(_item.ConsumableResourcesValue.Type).Quantity < Mathf.Abs(_item.ConsumableResourcesValue.Quantity)) { UpdateLackState(true); yield break; } else { FarmingGameController.ChangeResources(_item.ConsumableResourcesValue, true); Instantiate(_animation, transform.position, Quaternion.identity). Initialization(_item.ProducingResourcesValue.Quantity, true); } _item.CurrentConsumableRecycleTime = 0; } yield return(delay); _item.CurrentConsumableRecycleTime += UpdateDelay; } }
public void CreateFarmItem(ConsumableFarmItemController farmItemController) { ConsumableFarmItem farmItem = FarmingGameController.GetItemStats(farmItemController.Type); _farmCell.SetConsumableFarmItem(farmItem); Instantiate(farmItemController, transform).Initiazliation(farmItem); }
private void SaleResource() { NaturalResourceValue naturalResourceValue = new NaturalResourceValue(_naturalResources.Value.Type, 1); if (FarmingGameController.CurrentGame.GetNaturalResources(naturalResourceValue.Type).Quantity > 0) { FarmingGameController.ChangeResources(naturalResourceValue, true); FarmingGameController.ChangeMoney(_naturalResources.UnitPrice); } UpdateText(_type); }
private void BuyItem(ShopItem item) { if (item == null) { return; } if (item.Cost <= FarmingGameController.CurrentGame.Money) { FarmingGameController.ChangeMoney(item.Cost, true); BuyFarmItem.CallActionIfNotNull(item); } }