void Awake() { if (!Application.isPlaying) { return; } Tr = transform; Fan LocalFan = (Fan)Instantiate(FanPrefab); LocalFan.Init(Tr, FanPos, Width, Height - 1.0f); LocalFan.Strength = Strength; for (int B = 0; B < Width; B++) { Transform LocalBlock = (Transform)Instantiate(HardBlockPrefab); LocalBlock.parent = Tr; LocalBlock.localPosition = new Vector3(B - Width * 0.5f + 0.5f, 0.0f, 0.0f); LocalBlock.localRotation = Quaternion.identity; } }