public FallToEarth(Actor self, FallsToEarthInfo info) { this.info = info; aircraft = self.Trait <Aircraft>(); if (info.Spins) { acceleration = self.World.SharedRandom.Next(2) * 2 - 1; } }
public FallToEarth(Actor self, FallsToEarthInfo info) { this.info = info; IsInterruptible = false; aircraft = self.Trait <Aircraft>(); if (info.MaximumSpinSpeed != 0) { acceleration = self.World.SharedRandom.Next(2) * 2 - 1; } }