Exemplo n.º 1
0
        private void h_tick()
        {
            var frame = new Bitmap(Level.Size.Width, Level.Size.Height);

            using (var graphics = Graphics.FromImage(frame))
            {
                Level.Update();
                Level.Draw(graphics);
                graphics.Flush();
            }

            if (Level.Success)
            {
                Level = Level.NextLevel();
            }

            if (Level.Failed)
            {
                Level = new FailScreen();
            }

            if (m_canvas.Image != null)
            {
                m_canvas.Image.Dispose();
            }
            m_canvas.Image = frame;
        }
Exemplo n.º 2
0
 private void Update()
 {
     if (lives <= 0 && !GameOver)
     {
         GameOver = true;
         Debug.Log("GAME OVER");
         GameObject Spawner = GameObject.FindGameObjectWithTag("Car Spawner");
         Spawner.SetActive(false);
         GameObject[] Cars = GameObject.FindGameObjectsWithTag("Car");
         for (int i = 0; i < Cars.Length; i++)
         {
             Destroy(Cars[i].gameObject);
             GameObject carexplosion = Instantiate(Explosion, Cars[i].gameObject.transform.position, Player.gameObject.transform.rotation);
             ExplosionSound.Play();
             Destroy(carexplosion.gameObject, 3.9f);
         }
         GameObject explosion = Instantiate(Explosion, Player.gameObject.transform.position, Player.gameObject.transform.rotation);
         ExplosionSound.Play();
         Destroy(Player.gameObject);
         Destroy(explosion.gameObject, 3.9f);
         gameoverText.SetActive(true);
         retryText.SetActive(true);
         FailScreen.SetActive(true);
         YesText.SetActive(true);
         NoText.SetActive(true);
     }
 }
Exemplo n.º 3
0
    public void GameOver()
    {
        if (win || gameOver)
        {
            return;
        }

        gameOver = true;

        dieSource.Play();

        FailScreen fs = FindObjectOfType <FailScreen>(true);

        if (fs)
        {
            fs.gameObject.SetActive(true);
        }
        Restart();
    }
Exemplo n.º 4
0
        private void _tick()
        {
            Bitmap frame = new Bitmap(Level.Size.Width, Level.Size.Height);

            using (Graphics graphics = Graphics.FromImage(frame))
            {
                Level.Update();
                Level.Draw(graphics);
                graphics.Flush();
            }

            if (Level.Success)
            {
                Level = Level.NextLevel();
            }

            if (Level.Failed)
            {
                Level = new FailScreen();
            }

            try
            {
                _canvas.Invoke(new Action(() =>
                {
                    _canvas.Parent.Size = frame.Size;
                    _canvas.Size        = frame.Size;
                    if (_canvas.Image != null)
                    {
                        _canvas.Image.Dispose();
                    }
                    _canvas.Image = frame;
                }));
            }
            catch (ObjectDisposedException)
            {
            }
        }