private void Awake() { gamemanager = FindObjectOfType <Gamemanager>(); playermanager = FindObjectOfType <Playermanager>(); animator = playermanager.GetComponent <Animator>(); fademanager = FindObjectOfType <Fademanager>(); // mapchage는 여러개라서 나중에 오류의 원인일수도 DirSave = new Queue <string>(); }
void Start() { BaseScene(); //オブジェクト検索 fademane = GameObject.Find("fadeImage").GetComponent <Fademanager>(); }