Exemplo n.º 1
0
        /// <summary>
        /// On play we trigger the selected fade event
        /// </summary>
        /// <param name="position"></param>
        /// <param name="feedbacksIntensity"></param>
        protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
        {
            if (Active)
            {
                _position = GetPosition(position);
                _fadeType = FadeType;
                if (!NormalPlayDirection)
                {
                    if (FadeType == FadeTypes.FadeIn)
                    {
                        _fadeType = FadeTypes.FadeOut;
                    }
                    else if (FadeType == FadeTypes.FadeOut)
                    {
                        _fadeType = FadeTypes.FadeIn;
                    }
                }
                switch (_fadeType)
                {
                case FadeTypes.Custom:
                    MMFadeEvent.Trigger(FeedbackDuration, TargetAlpha, Curve, ID, IgnoreTimeScale, _position);
                    break;

                case FadeTypes.FadeIn:
                    MMFadeInEvent.Trigger(FeedbackDuration, Curve, ID, IgnoreTimeScale, _position);
                    break;

                case FadeTypes.FadeOut:
                    MMFadeOutEvent.Trigger(FeedbackDuration, Curve, ID, IgnoreTimeScale, _position);
                    break;
                }
            }
        }
Exemplo n.º 2
0
        //**********************************************************************************************************************************************************************************************************

        /// <summary>
        /// Create a new instance of FadeSettings class. The FadeType must be CUSTOM or UNDO_CUSTOM!!!
        /// </summary>
        /// <param name="fadeStartTime_ms">The fade begin time. Time offset of FadePoints</param>
        /// <param name="fadeType">fade type. Must be CUSTOM or UNDO_CUSTOM!!!</param>
        /// <param name="fadePointsFile">XML file that contains the fade points that describe the custom fade</param>
        /// <param name="fadeChannels">channels that are faded</param>
        public FadeSettings(double fadeStartTime_ms, FadeTypes fadeType, string fadePointsFile, AudioChannels fadeChannels)
        {
            FadeStartTime_ms = fadeStartTime_ms;

            try
            {
                XmlSerializer serializer = new XmlSerializer(typeof(List <PointF>));
                TextReader    textReader = new StreamReader(fadePointsFile);
                FadePoints = (List <PointF>)serializer.Deserialize(textReader);
                textReader.Close();
            }
            catch (Exception)
            { }

            if (FadePoints != null)
            {
                FadePoints = FadePoints.OrderBy(p => p.X).ToList();             //Sort after X-coordinate

                FadeLength_ms   = (FadePoints.Last().X - FadePoints.First().X);
                FadeBeginFactor = FadePoints.First().Y;
                FadeEndFactor   = FadePoints.Last().Y;
                FadeChannels    = fadeChannels;
                FadeShapeFactor = 10;

                if (fadeType != FadeTypes.CUSTOM && fadeType != FadeTypes.UNDO_CUSTOM)
                {
                    FadeType = FadeTypes.CUSTOM;
                }
                else
                {
                    FadeType = fadeType;
                }
            }
        }
Exemplo n.º 3
0
        public void InitiateFadeLevel(string nextLevel)
        {
            currentFadeState = FadeStates.FadeOut;
            currentFadeType  = FadeTypes.FadeLevel;

            sNextLevel = nextLevel;
        }
Exemplo n.º 4
0
        //##########################################################################################################################################################################################################

        /// <summary>
        /// Create a new instance of FadeSettings class. The FadeType isn't allowed to be CUSTOM or UNDO_CUSTOM!!! Use other constructor instead to create CUSTOM fade settings.
        /// </summary>
        /// <param name="fadeStartTime_ms">Where should the fade begin in ms</param>
        /// <param name="fadeLength_ms">How long should the fade last in ms</param>
        /// <param name="fadeBeginFactor">Begin fade factor</param>
        /// <param name="fadeEndFactor">End fade factor</param>
        /// <param name="fadeChannels">Fade only left or right channel or both</param>
        /// <param name="fadeType">Type of the fade (Linear, Log, Hyp or Undo cases). Isn't allowed to be CUSTOM or UNDO_CUSTOM!!!</param>
        /// <param name="fadeShapeFactor">Factor that is used by the Log and Hyp fades</param>
        public FadeSettings(double fadeStartTime_ms, double fadeLength_ms, double fadeBeginFactor, double fadeEndFactor, AudioChannels fadeChannels, FadeTypes fadeType, double fadeShapeFactor = 10)
        {
            FadeStartTime_ms = fadeStartTime_ms;
            FadeLength_ms    = fadeLength_ms;
            FadeBeginFactor  = fadeBeginFactor;
            FadeEndFactor    = fadeEndFactor;
            FadeChannels     = fadeChannels;
            FadeShapeFactor  = fadeShapeFactor;

            if (fadeType == FadeTypes.CUSTOM || fadeType == FadeTypes.UNDO_CUSTOM)
            {
                FadeType = FadeTypes.LINEAR;
            }
            else
            {
                FadeType = fadeType;
            }
        }
Exemplo n.º 5
0
        //**********************************************************************************************************************************************************************************************************

        /// <summary>
        /// Create a new instance of FadeSettings class. The FadeType must be CUSTOM or UNDO_CUSTOM!!!
        /// </summary>
        /// <param name="fadeStartTime_ms">The fade begin time. Time offset of FadePoints</param>
        /// <param name="fadeType">fade type. Must be CUSTOM or UNDO_CUSTOM!!!</param>
        /// <param name="fadePoints">Fade points that describe the custom fade</param>
        /// <param name="fadeChannels">channels that are faded</param>
        public FadeSettings(double fadeStartTime_ms, FadeTypes fadeType, List <PointF> fadePoints, AudioChannels fadeChannels)
        {
            FadePoints = fadePoints;
            if (FadePoints != null && FadePoints.Count > 0)
            {
                FadePoints = FadePoints.OrderBy(p => p.X).ToList();             //Sort after X-coordinate

                FadeLength_ms   = (FadePoints.Last().X - FadePoints.First().X);
                FadeBeginFactor = FadePoints.First().Y;
                FadeEndFactor   = FadePoints.Last().Y;
            }

            FadeStartTime_ms = fadeStartTime_ms;
            FadeChannels     = fadeChannels;

            if (fadeType != FadeTypes.CUSTOM && fadeType != FadeTypes.UNDO_CUSTOM)
            {
                FadeType = FadeTypes.CUSTOM;
            }
            else
            {
                FadeType = fadeType;
            }
        }
Exemplo n.º 6
0
 public void FadeScreen(FadeTypes type)
 {
     fadeFlowchart.ExecuteBlock(type.ToString());
 }