// 開幕 private void Start() { // 序盤のゲームステータスをNONEに if (fadeTimeScr) { stageState = StageState.FADEIN; fadeTimeScr.SetFadeType(FadeTime.FadeType.FADEIN); } else { stageState = StageState.READY; } timeDisplayScr.SetTime(stagePlayDelayMax); wirelessManagerScr.SetTime(stageReadyDelayMax, 4.5f, 3.0f); isGameClear = false; if (gameClearSceneName == "") { gameClearSceneName = "Title"; } if (gameFailureSceneName == "") { gameFailureSceneName = "Title"; } }
public void SetSceneMode(SceneMode s) { switch (s) { case SceneMode.eFADEIN: fadeTimeScr.SetFadeType(FadeTime.FadeType.FADEIN); break; case SceneMode.eFADEOUT: fadeTimeScr.SetFadeType(FadeTime.FadeType.FADEOUT); break; default: break; } sceneMode = s; }
public void SetSceneMode(SceneMode s) { switch (s) { case SceneMode.eFADEIN: fadeTimeScr.SetFadeType(FadeTime.FadeType.FADEIN); break; case SceneMode.eWIRELESS: wirelessManagerScr.SetWirelessMode(WirelessManager.WirelessMode.STAGECLEAR_1); break; case SceneMode.eFADEOUT: fadeTimeScr.SetFadeType(FadeTime.FadeType.FADEOUT); break; default: break; } sceneMode = s; }