FadeOut() public method

public FadeOut ( ) : void
return void
 // Update is called once per frame
 void Update()
 {
     //選択が終了していたら
     if (select.selected)
     {
         //Exitが選択されたら
         if (select.selected_exit)
         {
             //タイトルに戻る
             fmana.FadeOut("Title");
         }
         //プレイヤーが選択されたら
         else
         {
             //メインゲームに戻る
             fmana.FadeOut("MainGame");
         }
     }
     //一定時間選択されなかったら
     else if (timer > autoTitleLoadTime)
     {
         //タイトルに戻る
         fmana.FadeOut("Title");
     }
     timer += Time.deltaTime;
 }
Exemplo n.º 2
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    //----------------------------------------------------------
    // オープニングアニメーションの処理
    //
    private IEnumerator OpeningLoop()
    {
        // フェードイン
        fm.FadeIn();

        // フェードインが終わるまで待つ
        yield return(new WaitForSeconds(fm.fadeInTime));

        // 日電ロゴを指定秒表示
        yield return(new WaitForSeconds(jeclogoVisibleTime));

        // ツクモロゴと入れ替え
        while (true)
        {
            jecLogo.color    = new Color(jecLogo.color.r, jecLogo.color.g, jecLogo.color.b, (jecLogo.color.a - (0.5f * Time.deltaTime)));
            tukumoLogo.color = new Color(jecLogo.color.r, jecLogo.color.g, jecLogo.color.b, (tukumoLogo.color.a + (0.5f * Time.deltaTime)));

            // 入れ替えが終わればループを抜ける
            if (tukumoLogo.color.a >= 1.0f)
            {
                break;
            }
            else
            {
                yield return(0);
            }
        }

        // ツクモロゴを指定秒表示
        yield return(new WaitForSeconds(jeclogoVisibleTime));

        // フェードアウト
        fm.FadeOut();
    }
Exemplo n.º 3
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    IEnumerator CoNextStage()
    {
        fadeManager.FadeOut();

        nowField.SetActive(false);
        player.SetActive(false);    // 조이스틱 이동과 중복 되서 위치 이동 이상하게 됌 그래서 추가
        player.GetComponent <PlayerTargeting>().monsterList = null;

        yield return(new WaitForSeconds(0.5f));      // 시각적으로 보이는 것 때문에 일부로 딜레이

        nowField = startPosList[currentStage - 1].parent.gameObject;
        player.transform.position = startPosList[currentStage - 1].position;

        nowField.SetActive(true);
        isBattle = false;

        // 포탈 Obj 초기화
        portal = nowField.transform.Find("Portal").gameObject;
        portal.transform.GetChild(0).GetComponent <Animator>().SetBool("Clear", false);
        portal.SetActive(false);

        player.SetActive(true);
        player.GetComponent <PlayerController>().animator.SetFloat("AtkSpeed",
                                                                   player.GetComponent <PlayerController>().characterBase.atkSpeed);

        fadeManager.FadeIn();
        stageTextAnimation.StageAnimationStart(currentStage.ToString() + " - 튜토리얼");
    }
Exemplo n.º 4
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 void TransSceneIfReady()
 {
     if (Storage.Contains("Chain") && Storage.Contains("BackNum"))
     {
         fadeManager.FadeOut(0.5f, Ease.InQuad, () => Application.LoadLevel("Main"));
     }
 }
 public void Retry()
 {
     if (toggle)
     {
         return;
     }
     toggle = true;
     GameVariables._pauseGame = true;
     fade.FadeOut(SceneManager.GetActiveScene().name);
 }
Exemplo n.º 6
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    IEnumerator TransferCoroutine()
    {
        theFade.FadeOut();
        yield return(new WaitForSeconds(2f));

        SceneManager.LoadScene("Stage00");
        theFade.FadeOut();
        yield return(new WaitForSeconds(1.5f));

        theFade.FadeIn();
    }
Exemplo n.º 7
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    //----------------------------------------------------------
    // カメラ移動処理
    //
    private IEnumerator CameraMoveITween(List <iTweenPath> path)
    {
        int i = 0;

        while (true)
        {
            // パスが始まる前にフェードイン
            fm.FadeIn();

            //パスを通したオブジェクトのパスを取得
            currentPathName = path[i].GetComponent <iTweenPath>().pathName;

            //パスの一番目の座標にカメラを移動
            this.transform.position = path[i].nodes[0];

            //パスを通してカメラを移動
            iTween.MoveTo(this.gameObject, iTween.Hash("path", iTweenPath.GetPath(currentPathName),
                                                       "time", times[i], "orienttopath", false,
                                                       "easetype", iTween.EaseType.linear,
                                                       "looptype", iTween.LoopType.none));

            yield return(new WaitForSeconds(times[i] - fm.fadeOutTime));

            // 現在のパスが終わる前にフェードアウト
            fm.FadeOut();

            // フェードアウトが終わるまで待つ
            while (true)
            {
                if (fm.fadeState == FadeState.FadeOut)
                {
                    yield return(0);
                }
                else
                {
                    break;
                }
            }

            // 次のパスへ
            if (i < path.Count - 1)
            {
                i++;
            }
            else
            {
                i = 0;
            }
        }
    }
Exemplo n.º 8
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    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.tag == Tags.Player)
        {
            var pu = col.GetComponent <PickUpDocuments>();
            List <GameObject> objectsToRemove = new List <GameObject>();
            foreach (var doc in pu.m_DocumentTrail.Where(x => x.tag != Tags.Player && x.GetComponent <Document>().DocumentType == acceptedDocuments))
            {
                PlayerStats.DocumentsDepositedCount++;
                objectsToRemove.Add(doc);
                Destroy(doc);

                if (PlayerStats.DocumentsDepositedCount >= PlayerStats.DocumentsWinCriterea)
                {
                    Debug.Log("player win");
                    FadeManager.FadeOut(this, () => {
                        SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
                    });
                }
            }

            foreach (var doc in objectsToRemove)
            {
                pu.RemoveDocument(doc);
            }

            if (objectsToRemove.Count() > 0)
            {
                SoundManager.Play(this, "paper_deposit", transform.position);
            }
        }
    }
Exemplo n.º 9
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    IEnumerator CoFadeOut()
    {
        fadeManager.FadeOut();
        yield return(new WaitForSeconds(0.5f));

        StartCoroutine(CoLoadScene());
    }
Exemplo n.º 10
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 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Q))
     {
         FadeManager.FadeIn(this, () => {
             Debug.Log("Done fading in");
         });
     }
     if (Input.GetKeyDown(KeyCode.Z))
     {
         FadeManager.FadeOut(this, () => {
             Debug.Log("Done fading out");
         }, 0.1f);
     }
     if (Input.GetKeyDown(KeyCode.E))
     {
         var p         = ParticleManager.GetParticle("BloodExplosion");
         var pInstance = Instantiate(p);
         pInstance.transform.position = this.transform.position;
         _(5, () => { Destroy(pInstance); });
     }
     if (Input.GetKeyDown(KeyCode.R))
     {
         SoundManager.Play(this, "bic", this.transform.position);
     }
     if (Input.GetKeyDown(KeyCode.F))
     {
     }
     if (Input.GetKeyDown(KeyCode.G))
     {
     }
     if (Input.GetKeyDown(KeyCode.C))
     {
     }
 }
Exemplo n.º 11
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 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown("return"))
     {
         FadeManager.FadeOut(2);
     }
 }
Exemplo n.º 12
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    private IEnumerator LoadScene()
    {
        yield return(StartCoroutine(m_FadeManager.FadeOut(m_Fade)));

        SceneManager.LoadScene(0);
        Destroy(gameObject);
    }
Exemplo n.º 13
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    void GameOver()
    {
        var volume = audioSource.volume;

        DOTween.To(() => 1, value => audioSource.volume = volume * value, 0, 1f);
        fadeManager.FadeOut(1f, DG.Tweening.Ease.Linear, () => Application.LoadLevel("Result"));
    }
Exemplo n.º 14
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        void Start()
        {
            FadeManager.FadeIn();



            for (int i = 1; i < stages.Count + 1; i++)
            {
                float   xMargin        = 100;
                float   yMargin        = -200;
                Vector3 buttonPosition = new Vector3(i * xMargin, yMargin, 0);


                GameObject buttonObject = (GameObject)Instantiate(this.buttonPrefab, buttonPosition, Quaternion.identity);
                buttonObject.transform.SetParent(mainCanvas.transform, false);

                buttonObject.name = i.ToString();
                Button button = buttonObject.GetComponent <Button>();

                Text t = button.transform.FindChild("Text").gameObject.GetComponent <Text>();
                t.text = "Stage" + i.ToString();

                button.onClick.AddListener(() =>
                {
                    //Debug.Log(buttonObject.name);
                    //各シーンの読み込み処理

                    FadeManager.FadeOut(t.text);
                });
            }
        }
Exemplo n.º 15
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    IEnumerator waitFadeOut()
    {
        fadeManager.FadeOut();
        yield return(new WaitForSeconds(2f));

        state = State.FadeIn;
    }
 /// <summary>
 /// タイトルシーンへ遷移する条件を満たしていれば遷移する。
 /// </summary>
 void FadeOutToTitle()
 {
     if (IsTransitionCondistions())
     {
         fadeManager.FadeOut();
     }
 }
Exemplo n.º 17
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 private void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         FadeManager.FadeOut(1);
     }
 }
Exemplo n.º 18
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 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         FadeManager.FadeOut(0);
     }
 }
    IEnumerator ChangeCamPos(int i, Collider other)
    {
        snapshots[i].TransitionTo(1.0f);
        fm.FadeOut();
        yield return(new WaitForSeconds(0.5f));

        if (i == 0)
        {
            if (!other.transform.GetChild(0).gameObject.activeSelf)
            {
                other.transform.GetChild(0).gameObject.SetActive(true);
                try
                {
                    other.transform.GetChild(1).gameObject.SetActive(true);
                }
                catch
                {
                }
            }
        }
        else if (i == 1)
        {
            other.transform.GetChild(0).gameObject.SetActive(false);
            other.transform.GetChild(1).gameObject.SetActive(false);
        }

        else if (i == 2)
        {
            other.transform.GetChild(0).gameObject.SetActive(false);
        }
        cam.transform.position = cameraPos[i].transform.position;
        fm.FadeIn();
    }
Exemplo n.º 20
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    IEnumerator ChangeScene()
    {
        fm.FadeOut();
        yield return(new WaitForSeconds(2f));

        SceneManager.LoadScene(loadLevel);
    }
Exemplo n.º 21
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 void Scene()
 {
     if (Input.GetKeyDown("joystick button 7"))
     {
         FadeManager.FadeOut("Title");
     }
 }
Exemplo n.º 22
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 // 初期化
 public override void Init(CommonData common_data)
 {
     data = common_data.cup_final_data;
     if (GameEnd.Cleared && !common_data.is_stage_select)
     {
         MusicManager.Play(BgmCode.CupClear);
     }
     else if (!common_data.is_stage_select)
     {
         MusicManager.Play(BgmCode.CupResult);
     }
     if (common_data.is_stage_select)
     {
         FadeManager.FadeOut(1.0f, "MainGameScene");
     }
     else
     {
         if (GameEnd.Cleared)
         {
             foreach (ParticleSystem effect in common_data.fireworks)
             {
                 effect.Play();
             }
         }
         ++Director.phase;// = Mathf.Min(9, Director.phase + 1);
         SceneManager.LoadScene("GameEndScene", LoadSceneMode.Additive);
     }
 }
Exemplo n.º 23
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    public void OnClick()
    {
        Data.GAME_MODE = Data.GAME_MODE_A;

        PlayClickSound();
        FadeManager.FadeOut(nextScene, fadeOutTime);
    }
Exemplo n.º 24
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 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Return))
     {
         FadeManager.FadeOut(2);
     }
 }
Exemplo n.º 25
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     //Player死亡時に呼び出す関数
     public void PlayerDead()
 {
             Debug.Log("dead!");
             Time.timeScale = 0f; //ゲーム内の時間の流れを停止(これ以降はInvokeとか使えなくなるので注意、使いたい場合はコルーチンを利用する)
             FadeManager.FadeOut(untilReloadTime, 0, ReloadScene, true);
         
 }
Exemplo n.º 26
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 public void StageSelectButton()
 {
     s_Effect.PlayOneShot(s_Effect.clip);
     Time.timeScale = 1f;
     FadeManager.FadeOut(1);
     Destroy(BGM);
 }
Exemplo n.º 27
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 private void OnTriggerEnter(Collider collider)
 {
     if (collider.GetComponent <Tag>().HasTag(TagType.Player))
     {
         FadeManager.FadeOut(1);
     }
 }
Exemplo n.º 28
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    void Start()
    {
        PlayerStats.DocumentsDepositedCount--;

        GetComponent <Button>().onClick.AddListener(() => {
            _conditionsMet = PaintManager.CheckAllFields();
            if (_conditionsMet)
            {
                if (PlayerStats.DocumentsDepositedCount > 0)
                {
                    PlayerStats.DocumentsDepositedCount--;
                    PaintManager.ClearAllFields();
                    GameObject.Find("Contract").GetComponent <ContractInitiator>().GenerateNew();
                }
                else
                {
                    FadeManager.FadeOut(this, () => {
                        SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
                    });
                }
            }
            else
            {
                SoundManager.Play(this, "error", Vector3.zero, 0.2f);
                StartCoroutine(WarnAWhile());
            }
        });
    }
    // Update is called once per frame
    void Update()
    {
        if (talking && keyActivated)
        {
            if (Input.GetKeyDown(KeyCode.Z))
            {
                keyActivated = false;
                count++;
                text.text = "";

                if (count == listSentences.Count)
                {
                    StopAllCoroutines();
                    ExitDialogue();
                }
                else
                {
                    StopAllCoroutines();
                    StartCoroutine(StartDialogueCoroutine());
                }
            }
            else if (Input.GetKeyDown(KeyCode.C))
            {
                StopAllCoroutines();
                ExitDialogue();
                theFade.FadeOut();
                SceneManager.LoadScene("EndingCredit");
            }
        }
    }
Exemplo n.º 30
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    public IEnumerator iExit()
    {
        FadeManager.FadeOut(uiPanel, 0.5f, true);

        Debug.Log(this.name + " Exit: " + Time.time);
        yield return(new WaitForSeconds(0.5f));
    }