Exemplo n.º 1
0
//  // Called every frame. 'delta' is the elapsed time since the previous frame.
//  public override void _Process(float delta)
//  {
//
//  }
    private void _LevelChange(string nextLevel)
    {
        this.queueScene = nextLevel;
        FadeIn fadeIn = GetNode <FadeIn>("TopLayer/FadeIn");

        fadeIn.Show();
        fadeIn.FadeMeIn();

        // Replace with function body.
    }