// Update is called once per frame void Update() { if (_currentScreen == Screen.START) { //highlight Start text if (_controller.GetButtonDown(VirtualKey.UP) && !_startFadeText.IsFading) { _startFadeText.Fade(); _creditsFadeText.Stop(1, 0.15f); StartGameText.color = Color.yellow; CreditsText.color = Color.white; MenuBipAudio.PlayEffect(); } //highlight Credits text if (_controller.GetButtonDown(VirtualKey.DOWN) && !_creditsFadeText.IsFading) { _creditsFadeText.Fade(); _startFadeText.Stop(1, 0.15f); CreditsText.color = Color.yellow; StartGameText.color = Color.white; MenuBipAudio.PlayEffect(); } //player pressed submit if (_controller.GetButtonDown(VirtualKey.SUBMIT)) { //Go to credits if (_creditsFadeText.IsFading) { _creditsFadeText.Stop(1, 0.15f); CreditsText.color = Color.white; StartPage.Fade(1, 0, 0, 0.3f); CreditsPage.Fade(0, 1, 0.3f, 0.3f); _currentScreen = Screen.CREDITS; } //Go to player selection else { _creditsFadeText.Stop(1, 0.15f); CreditsText.color = Color.white; StartPage.Fade(1, 0, 0, 0.3f); EggsAnimator.SetTrigger("PopIn"); _currentScreen = Screen.PLAYER_SELECTION; SelectPlayerLabel.Fade(0, 1, 0.5f, 0.3f); } LogoAnimator.SetTrigger("Reduce"); MenuConfirmAudio.PlayEffect(); } } else if (_currentScreen == Screen.CREDITS) { //player pressed back if (_controller.GetButtonDown(VirtualKey.BACK)) { //Go to start _startFadeText.Fade(); StartGameText.color = Color.yellow; LogoAnimator.SetTrigger("Enlarge"); CreditsPage.Fade(1, 0, 0, 0.2f); StartPage.Fade(0, 1, 0.3f, 0.3f); _currentScreen = Screen.START; MenuBackAudio.PlayEffect(); } } else if (_currentScreen == Screen.PLAYER_SELECTION) { //Go to Start and close eggs if (_controller.GetButtonDown(VirtualKey.BACK)) { _startFadeText.Fade(); StartGameText.color = Color.yellow; for (int i = _playerNum - 1; i >= 0; i--) { PlayerEggsAnim[i].SetTrigger("Close"); } LogoAnimator.SetTrigger("Enlarge"); EggsAnimator.SetTrigger("PopOut"); StartPage.Fade(0, 1, 1f, 0.3f); SelectPlayerLabel.Fade(1, 0, 0, 0.2f); _currentScreen = Screen.START; _playerNum = 0; MenuBackAudio.PlayEffect(); } //open new egg if (_controller.GetButtonDown(VirtualKey.RIGHT)) { if (_playerNum < DadaInput.ControllerCount) { PlayerEggsAnim[_playerNum].SetTrigger("Crack"); _playerNum++; MenuBipAudio.PlayEffect(); } } //close egg if (_controller.GetButtonDown(VirtualKey.LEFT)) { if (_playerNum > 0) { _playerNum--; PlayerEggsAnim[_playerNum].SetTrigger("Close"); MenuBipAudio.PlayEffect(); } } //Smash eggs and show Levels if (_controller.GetButtonDown(VirtualKey.SUBMIT) && _playerNum > 0) { EggsAnimator.SetTrigger("Smash"); for (int i = 0; i < CowLevels.Length; i++) { CowLevels[i].SetBool("IsDancing", false); CowLevels[i].SetTrigger("Appear"); CowLevels[i].transform.parent.gameObject.SetActive(true); } CowLevels[0].SetBool("IsDancing", true); SelectPlayerLabel.Fade(1, 0, 0, 0.1f); SelectLevelLabel.Fade(0, 1, 0.5f, 0.3f); MenuConfirmAudio.PlayEffect(); _currentScreen = Screen.LEVEL_SELECTION; } } else if (_currentScreen == Screen.LEVEL_SELECTION) { //Go to Start and close eggs if (_controller.GetButtonDown(VirtualKey.BACK)) { MenuBackAudio.PlayEffect(); EggsAnimator.SetTrigger("UnSmash"); SelectLevelLabel.Fade(1, 0, 0, 0.1f); SelectPlayerLabel.Fade(0, 1, 0.5f, 0.3f); for (int i = 0; i < CowLevels.Length; i++) { CowLevels[i].SetTrigger("Disappear"); } for (int i = 0; i < _playerNum; i++) { PlayerEggsAnim[i].SetTrigger("Crack"); } _levelNum = 0; _currentScreen = Screen.PLAYER_SELECTION; } //make next cowlevel dance if (_controller.GetButtonDown(VirtualKey.RIGHT)) { if (_levelNum + 1 < CowLevels.Length) { CowLevels[_levelNum].SetBool("IsDancing", false); CowLevels[_levelNum + 1].SetBool("IsDancing", true); MenuChangeLevelsAudio.PlayEffect(); _levelNum++; } } ///make previous cowlevel dance if (_controller.GetButtonDown(VirtualKey.LEFT)) { if (_levelNum > 0) { CowLevels[_levelNum].SetBool("IsDancing", false); CowLevels[_levelNum - 1].SetBool("IsDancing", true); MenuChangeLevelsAudio.PlayEffect(); _levelNum--; } } //go to mode selection if (_controller.GetButtonDown(VirtualKey.SUBMIT)) { for (int i = 0; i < CowLevels.Length; i++) { if (i != _levelNum) { CowLevels[i].SetTrigger("Disappear"); } } //Go to start _teamFadeText.Fade(); _allvsFadeText.Stop(1, 0.15f); TeamModeText.color = Color.yellow; AllVsAllModeText.color = Color.white; ModePage.Fade(0, 1, 0.5f, 0.3f); SelectLevelLabel.Fade(1, 0, 0, 0.2f); _isTeamMode = true; MenuConfirmAudio.PlayEffect(); _currentScreen = Screen.MODE_SELECTION; } } else if (_currentScreen == Screen.MODE_SELECTION) { //highlight team mode text if (_controller.GetButtonDown(VirtualKey.LEFT) && !_teamFadeText.IsFading) { _teamFadeText.Fade(); _allvsFadeText.Stop(1, 0.15f); TeamModeText.color = Color.yellow; AllVsAllModeText.color = Color.white; _isTeamMode = true; MenuBipAudio.PlayEffect(); } //highlight Credits text if (_controller.GetButtonDown(VirtualKey.RIGHT) && !_creditsFadeText.IsFading) { _allvsFadeText.Fade(); _teamFadeText.Stop(1, 0.15f); AllVsAllModeText.color = Color.yellow; TeamModeText.color = Color.white; _isTeamMode = false; MenuBipAudio.PlayEffect(); } if (_controller.GetButtonDown(VirtualKey.BACK)) { MenuBackAudio.PlayEffect(); ModePage.Fade(1, 0, 0, 0.2f); SelectLevelLabel.Fade(0, 1, 0.3f, 0.2f); for (int i = 0; i < CowLevels.Length; i++) { if (i != _levelNum) { CowLevels[i].SetTrigger("Appear"); } } _currentScreen = Screen.LEVEL_SELECTION; } if (_controller.GetButtonDown(VirtualKey.SUBMIT)) { BlackScreen.Fade(); MenuConfirmAudio.PlayEffect(); Invoke("BeginGame", 0.6f); _currentScreen = Screen.BLACKSCREEN; } } }
void Update() { bool startPressed = DadaInput.GetButtonDown(VirtualKey.START); //Pause game if (!_isPaused && startPressed && !_gameEnded) { Time.timeScale = 0.0000001f; _isPaused = true; _pauseScreen.gameObject.SetActive(true); } else if (_isPaused) { //resume game if (startPressed) { Time.timeScale = 1; _isPaused = false; _pauseScreen.gameObject.SetActive(false); } else if (DadaInput.GetButtonDown(VirtualKey.SELECT)) { Time.timeScale = 1; _isPaused = false; DadaGame.Reset(); Application.LoadLevel("MainScreen"); } } //game ended. if (_gameEnded) { if (_controller1.GetButtonDown(VirtualKey.LEFT) && !_restartYes.IsFading) { _restartYes.Fade(); _restartNo.Stop(1, 0); _restartYes.GetComponent <Text>().color = _teams[_winningTeam].TeamColor; _restartNo.GetComponent <Text>().color = Color.white; } if (_controller1.GetButtonDown(VirtualKey.RIGHT) && !_restartNo.IsFading) { _restartNo.Fade(); _restartYes.Stop(1, 0); _restartNo.GetComponent <Text>().color = _teams[_winningTeam].TeamColor; _restartYes.GetComponent <Text>().color = Color.white; } if (_controller1.GetButtonDown(VirtualKey.SUBMIT)) { if (_restartYes.IsFading) { Application.LoadLevel(Application.loadedLevelName); } else { Application.LoadLevel("MainScreen"); } } } }