// Use this for initialization void Start() { GameManager.SetScreenFlasher(this.gameObject); canvasFader = this.GetComponent <FadeCanvasScript>(); if (canvasFader == null) { Debug.LogError(gameObject.ToString() + ": No canvas fader script found!"); } DisableImages(); }
// Use this for initialization void Start() { GameManager.SetScreenFlasher(this.gameObject); canvasFader = this.GetComponent <FadeCanvasScript>(); if (canvasFader == null) { Debug.LogError(gameObject.ToString() + ": No canvas fader script found!"); } DisableImages(); if (fadeInFromWhite) { this.GetComponent <CanvasGroup>().alpha = 1; DisableImages(); screenCover.enabled = true; screenCover.color = new Color(1, 1, 1, 1); StartCoroutine("WhiteStart"); } }
// Use this for initialization void Awake() { canvasFader = this.GetComponent <FadeCanvasScript>(); // baseWidth = healthbar.rect.width; maxHitPoints = boss.healthPoint; }
protected override void Awake() { base.Awake(); fader = this.GetComponent <FadeCanvasScript>(); }