public void TokenizeFactionGroup(FactionGroup group, string key) { switch (group) { case FactionGroup.Admin: this.tokens[key] = "Admin"; break; case FactionGroup.Alien: this.tokens[key] = "Alien"; break; case FactionGroup.Faction: this.tokens[key] = "Faction"; break; case FactionGroup.NoFaction: this.tokens[key] = "Unaligned"; break; case FactionGroup.Player: this.tokens[key] = "Player"; break; case FactionGroup.Polaris: this.tokens[key] = "Polaris"; break; case FactionGroup.Predator: this.tokens[key] = "Predator"; break; case FactionGroup.Prey: this.tokens[key] = "Prey"; break; case FactionGroup.Talon: this.tokens[key] = "Talon"; break; case FactionGroup.Zirax: this.tokens[key] = "Zirax"; break; default: this.tokens[key] = "Unknown"; break; } }
/// <summary> /// Default constructor /// </summary> public ChatChannelGroup(FactionGroup factionGroup) { FactionGroup = factionGroup; ZoneChannels = new List <ChatChannel> [(int)ZoneId.End]; Channels = new Dictionary <string, ChatChannel>(StringComparer.InvariantCultureIgnoreCase); }
/// <summary>Default constructor</summary> public ChatChannelGroup(FactionGroup factionGroup) { this.FactionGroup = factionGroup; this.ZoneChannels = new List <ChatChannel> [5023]; this.Channels = new Dictionary <string, ChatChannel>( (IEqualityComparer <string>)StringComparer.InvariantCultureIgnoreCase); }
public Faction GetFaction(FactionGroup fact) { if (fact != FactionGroup.Alliance) { return(this.HordeFaction); } return(this.AllianceFaction); }
public static BattlegroundSide GetBattlegroundSide(this FactionGroup faction) { if (faction == FactionGroup.Horde) { return(BattlegroundSide.Horde); } return(BattlegroundSide.Alliance); }
public IList <ChatChannel> GetChatChannels(FactionGroup group) { if (group != FactionGroup.Alliance) { return(HordeChatChannels); } return(AllianceChatChannels); }
private static void AssertSameFaction(ParsedSegment whoList, FactionGroup factionGroup) { RaceId raceId; for (int i = 0; i < whoList.SubSegments["Characters"].List.Count; i++) { raceId = (RaceId)Enum.Parse(typeof(RaceId), whoList.SubSegments["Characters"].List[i]["Race"].Value.ToString(), true); Assert.AreEqual(factionGroup, ArchetypeMgr.GetRace(raceId).Faction.Group); } }
/// <summary> /// Gets the appropriate <see cref="T:WCell.RealmServer.Chat.ChatChannelGroup" /> for the given <see cref="F:WCell.RealmServer.Chat.ChatChannelGroup.FactionGroup" />. /// </summary> /// <param name="faction">the faction</param> /// <returns>the appropriate channel manager, or null if an invalid faction is given</returns> public static ChatChannelGroup GetGroup(FactionGroup faction) { if (faction == FactionGroup.Alliance) { return(ChatChannelGroup.Alliance); } if (faction == FactionGroup.Horde) { return(ChatChannelGroup.Horde); } throw new Exception("Invalid FactionGroup: " + (object)faction); }
public static void LoadFactionsEditorFiles() { try { DbcStores.InitFiles(); ChrClasses.LoadData(); ChrRaces.LoadData(); Faction.LoadData(); FactionGroup.LoadData(); FactionTemplate.LoadData(); } catch (System.Exception ex) { MessageBox.Show(ex.Message); } }
public CharacterPool(FactionGroup faction) { Setup.EnsureBasicSetup(); if (faction == FactionGroup.Alliance) { DefaultArchetype = AllianceArchetype; } else { DefaultArchetype = HordeArchetype; } m_chars = new TestCharacter[100]; m_count = 0; DefaultIsNew = true; allPools.Add(this); }
public CharacterPool(FactionGroup faction) { Setup.EnsureBasicSetup(); if (faction == FactionGroup.Alliance) { DefaultArchetype = AllianceArchetype; } else { DefaultArchetype = HordeArchetype; } m_chars = new TestCharacter[100]; m_count = 0; DefaultIsNew = true; allPools.Add(this); }
internal void Init() { if (Id == FactionId.Alliance || Entry.ParentId == FactionId.Alliance) { IsAlliance = true; Group = FactionGroup.Alliance; } else if (Id == FactionId.Horde || Entry.ParentId == FactionId.Horde) { IsHorde = true; Group = FactionGroup.Horde; } foreach (Faction faction in FactionMgr.ByTemplateId.Where( faction => faction != null)) { if (IsPlayer && faction.Template.FriendGroup.HasAnyFlag(FactionGroupMask.Player)) { Friends.Add(faction); faction.Friends.Add(this); } if (Template.FriendGroup.HasAnyFlag(faction.Template.FactionGroup)) { Friends.Add(faction); } } foreach (FactionId friendlyFaction in Template.FriendlyFactions) { Faction faction = FactionMgr.Get(friendlyFaction); if (faction != null) { Friends.Add(faction); faction.Friends.Add(this); } } Friends.Add(this); foreach (Faction faction in FactionMgr.ByTemplateId.Where( faction => faction != null)) { if (IsPlayer && faction.Template.EnemyGroup.HasAnyFlag(FactionGroupMask.Player)) { Enemies.Add(faction); faction.Enemies.Add(this); } if (Template.EnemyGroup.HasAnyFlag(faction.Template.FactionGroup)) { Enemies.Add(faction); } } foreach (FactionId enemyFaction in Template.EnemyFactions) { Faction faction = FactionMgr.Get(enemyFaction); if (faction != null) { if (!Template.Flags.HasAnyFlag(FactionTemplateFlags.Flagx400)) { Enemies.Add(faction); } faction.Enemies.Add(this); } } foreach (Faction faction in FactionMgr.ByTemplateId.Where( faction => faction != null)) { if (!Friends.Contains(faction) && !Enemies.Contains(faction)) { Neutrals.Add(faction); } } if (Id == FactionId.Prey) { Enemies.Clear(); } IsNeutral = Enemies.Count == 0 && Friends.Count == 0; }
internal void Init() { if (Id == FactionId.Alliance || Entry.ParentId == FactionId.Alliance) { IsAlliance = true; Group = FactionGroup.Alliance; } else if (Id == FactionId.Horde || Entry.ParentId == FactionId.Horde) { IsHorde = true; Group = FactionGroup.Horde; } // friends foreach (var faction in FactionMgr.ByTemplateId.Where(faction => faction != null)) { if (IsPlayer && faction.Template.FriendGroup.HasAnyFlag(FactionGroupMask.Player)) { Friends.Add(faction); faction.Friends.Add(this); } if (!Template.FriendGroup.HasAnyFlag(faction.Template.FactionGroup)) continue; Friends.Add(faction); } var friends = Template.FriendlyFactions; foreach (var factionId in friends) { var friend = FactionMgr.Get(factionId); if (friend == null) continue; Friends.Add(friend); friend.Friends.Add(this); } // we are friends with ourselves Friends.Add(this); // enemies foreach (var faction in FactionMgr.ByTemplateId.Where(faction => faction != null)) { if (IsPlayer && faction.Template.EnemyGroup.HasAnyFlag(FactionGroupMask.Player)) { Enemies.Add(faction); faction.Enemies.Add(this); } if (!Template.EnemyGroup.HasAnyFlag(faction.Template.FactionGroup)) continue; Enemies.Add(faction); } var enemies = Template.EnemyFactions; for (var j = 0; j < enemies.Length; j++) { var enemy = FactionMgr.Get(enemies[j]); if (enemy == null) continue; if (!Template.Flags.HasAnyFlag(FactionTemplateFlags.Flagx400)) { Enemies.Add(enemy); } enemy.Enemies.Add(this); } // neutrals foreach (var faction in FactionMgr.ByTemplateId.Where(faction => faction != null)) { if( !Friends.Contains(faction) && !Enemies.Contains(faction)) Neutrals.Add(faction); } if (Id == FactionId.Prey) { // For some reason, prey has predators as enemy (but they shouldnt ever attack) Enemies.Clear(); } IsNeutral = Enemies.Count == 0 && Friends.Count == 0; }
/// <summary> /// Default constructor /// </summary> public ChatChannelGroup(FactionGroup factionGroup) { FactionGroup = factionGroup; ZoneChannels = new List<ChatChannel>[(int)ZoneId.End]; Channels = new Dictionary<string, ChatChannel>(StringComparer.InvariantCultureIgnoreCase); }
public IList<ChatChannel> GetChatChannels(FactionGroup group) { return group == FactionGroup.Alliance ? AllianceChatChannels : HordeChatChannels; }
internal void Init() { if (Id == FactionId.Alliance || Entry.ParentId == FactionId.Alliance) { IsAlliance = true; Group = FactionGroup.Alliance; } else if (Id == FactionId.Horde || Entry.ParentId == FactionId.Horde) { IsHorde = true; Group = FactionGroup.Horde; } // friends for (var i = 0; i < FactionMgr.ByTemplateId.Length; i++) { var faction = FactionMgr.ByTemplateId[i]; if (faction != null) { if (Template.FriendGroup.Has(faction.Template.FactionGroup)) { Friends.Add(faction); if (IsPlayer && faction.Template.EnemyGroup != 0) { faction.Friends.Add(this); } } } } var friends = Template.FriendlyFactions; for (var j = 0; j < friends.Length; j++) { var friend = FactionMgr.Get(friends[j]); if (friend != null) { Friends.Add(friend); friend.Friends.Add(this); } } // we are friends with ourselves Friends.Add(this); // enemies foreach (var faction in FactionMgr.ByTemplateId) { if (faction != null) { if (Template.EnemyGroup.Has(faction.Template.FactionGroup)) { Enemies.Add(faction); if (IsPlayer && faction.Template.EnemyGroup != 0) { faction.Enemies.Add(this); } } } } var enemies = Template.EnemyFactions; for (var j = 0; j < friends.Length; j++) { var enemy = FactionMgr.Get(enemies[j]); if (enemy != null) { Enemies.Add(enemy); enemy.Enemies.Add(this); } } // neutrals foreach (var faction in FactionMgr.ByTemplateId) { if (faction != null && !Friends.Contains(faction) && !Enemies.Contains(faction)) { Neutrals.Add(faction); } } if (Id == FactionId.Prey) { // For some reason, prey has predators as enemy (but they shouldnt ever attack) Enemies.Clear(); } IsNeutral = Enemies.Count == 0 && Friends.Count == 0; }
internal void Init() { if (Id == FactionId.Alliance || Entry.ParentId == FactionId.Alliance) { IsAlliance = true; Group = FactionGroup.Alliance; } else if (Id == FactionId.Horde || Entry.ParentId == FactionId.Horde) { IsHorde = true; Group = FactionGroup.Horde; } // friends foreach (var faction in FactionMgr.ByTemplateId.Where(faction => faction != null)) { if (IsPlayer && faction.Template.FriendGroup.HasAnyFlag(FactionGroupMask.Player)) { Friends.Add(faction); faction.Friends.Add(this); } if (!Template.FriendGroup.HasAnyFlag(faction.Template.FactionGroup)) { continue; } Friends.Add(faction); } var friends = Template.FriendlyFactions; foreach (var factionId in friends) { var friend = FactionMgr.Get(factionId); if (friend == null) { continue; } Friends.Add(friend); friend.Friends.Add(this); } // we are friends with ourselves Friends.Add(this); // enemies foreach (var faction in FactionMgr.ByTemplateId.Where(faction => faction != null)) { if (IsPlayer && faction.Template.EnemyGroup.HasAnyFlag(FactionGroupMask.Player)) { Enemies.Add(faction); faction.Enemies.Add(this); } if (!Template.EnemyGroup.HasAnyFlag(faction.Template.FactionGroup)) { continue; } Enemies.Add(faction); } var enemies = Template.EnemyFactions; for (var j = 0; j < enemies.Length; j++) { var enemy = FactionMgr.Get(enemies[j]); if (enemy == null) { continue; } if (!Template.Flags.HasAnyFlag(FactionTemplateFlags.Flagx400)) { Enemies.Add(enemy); } enemy.Enemies.Add(this); } // neutrals foreach (var faction in FactionMgr.ByTemplateId.Where(faction => faction != null)) { if (!Friends.Contains(faction) && !Enemies.Contains(faction)) { Neutrals.Add(faction); } } if (Id == FactionId.Prey) { // For some reason, prey has predators as enemy (but they shouldnt ever attack) Enemies.Clear(); } IsNeutral = Enemies.Count == 0 && Friends.Count == 0; }
internal void Init() { if (this.Id == FactionId.Alliance || this.Entry.ParentId == FactionId.Alliance) { this.IsAlliance = true; this.Group = FactionGroup.Alliance; } else if (this.Id == FactionId.Horde || this.Entry.ParentId == FactionId.Horde) { this.IsHorde = true; this.Group = FactionGroup.Horde; } foreach (Faction faction in ((IEnumerable <Faction>)FactionMgr.ByTemplateId).Where <Faction>( (Func <Faction, bool>)(faction => faction != null))) { if (this.IsPlayer && faction.Template.FriendGroup.HasAnyFlag(FactionGroupMask.Player)) { this.Friends.Add(faction); faction.Friends.Add(this); } if (this.Template.FriendGroup.HasAnyFlag(faction.Template.FactionGroup)) { this.Friends.Add(faction); } } foreach (FactionId friendlyFaction in this.Template.FriendlyFactions) { Faction faction = FactionMgr.Get(friendlyFaction); if (faction != null) { this.Friends.Add(faction); faction.Friends.Add(this); } } this.Friends.Add(this); foreach (Faction faction in ((IEnumerable <Faction>)FactionMgr.ByTemplateId).Where <Faction>( (Func <Faction, bool>)(faction => faction != null))) { if (this.IsPlayer && faction.Template.EnemyGroup.HasAnyFlag(FactionGroupMask.Player)) { this.Enemies.Add(faction); faction.Enemies.Add(this); } if (this.Template.EnemyGroup.HasAnyFlag(faction.Template.FactionGroup)) { this.Enemies.Add(faction); } } foreach (FactionId enemyFaction in this.Template.EnemyFactions) { Faction faction = FactionMgr.Get(enemyFaction); if (faction != null) { if (!this.Template.Flags.HasAnyFlag(FactionTemplateFlags.Flagx400)) { this.Enemies.Add(faction); } faction.Enemies.Add(this); } } foreach (Faction faction in ((IEnumerable <Faction>)FactionMgr.ByTemplateId).Where <Faction>( (Func <Faction, bool>)(faction => faction != null))) { if (!this.Friends.Contains(faction) && !this.Enemies.Contains(faction)) { this.Neutrals.Add(faction); } } if (this.Id == FactionId.Prey) { this.Enemies.Clear(); } this.IsNeutral = this.Enemies.Count == 0 && this.Friends.Count == 0; }
private static void AssertSameFaction(ParsedSegment whoList, FactionGroup factionGroup) { RaceId raceId; for (int i = 0; i < whoList.SubSegments["Characters"].List.Count; i++) { raceId = (RaceId)Enum.Parse(typeof(RaceId), whoList.SubSegments["Characters"].List[i]["Race"].Value.ToString(), true); Assert.AreEqual(factionGroup, ArchetypeMgr.GetRace(raceId).Faction.Group); } }
public IList <ChatChannel> GetChatChannels(FactionGroup group) { return(group == FactionGroup.Alliance ? AllianceChatChannels : HordeChatChannels); }
public SynchronizedCharacterList(FactionGroup group, ICollection <Character> chrs) : base(chrs) { FactionGroup = group; }
public Faction GetFaction(FactionGroup fact) { return(fact == FactionGroup.Alliance ? AllianceFaction : HordeFaction); }
public SynchronizedCharacterList(FactionGroup group) : base(5) { FactionGroup = group; }
public Faction GetFaction(FactionGroup fact) { return fact == FactionGroup.Alliance ? AllianceFaction : HordeFaction; }
public SynchronizedCharacterList(int capacity, FactionGroup group) : base(capacity) { FactionGroup = group; }
/// <summary> /// Gets the appropriate <see cref="ChatChannelGroup"/> for the given <see cref="FactionGroup"/>. /// </summary> /// <param name="faction">the faction</param> /// <returns>the appropriate channel manager, or null if an invalid faction is given</returns> public static ChatChannelGroup GetGroup(FactionGroup faction) { if (faction == FactionGroup.Alliance) { return Alliance; } if (faction == FactionGroup.Horde) { return Horde; } throw new Exception("Invalid FactionGroup: " + faction); }
public SynchronizedCharacterList(FactionGroup group, ICollection <Character> chrs) : base((IEnumerable <Character>)chrs) { this.FactionGroup = group; }