public void OnHumanDeath(Character killer, Character victim) { if (killer == null || victim == null || killer.Faction == victim.Faction) { return; } FactionData killerFaction = GetFactionData(killer.Faction); FactionData victimFaction = GetFactionData(victim.Faction); victimFaction.ReduceRelationshipByID(killer.Faction, 0.25f); killerFaction.ReduceRelationshipByID(victim.Faction, 0.25f); }