Exemplo n.º 1
0
 public Face(short v1, short v2, short v3)
 {
     MaterialID = 0;
     GroupID = 0;
     TexcoordIndices = new short[0];
     NormalIndices = new short[0];
     VertexIndices = new short[3];
     VertexIndices[0] = v1;
     VertexIndices[1] = v2;
     VertexIndices[2] = v3;
     Usage = FaceUsage.Vertex;
 }
Exemplo n.º 2
0
 public Face(short v1, short v2, short v3,
     short vt1, short vt2, short vt3,
     short vn1, short vn2, short vn3)
 {
     MaterialID = 0;
     GroupID = 0;
     VertexIndices = new short[3];
     TexcoordIndices = new short[3];
     NormalIndices = new short[3];
     VertexIndices[0] = v1;
     VertexIndices[1] = v2;
     VertexIndices[2] = v3;
     TexcoordIndices[0] = vt1;
     TexcoordIndices[1] = vt2;
     TexcoordIndices[2] = vt3;
     NormalIndices[0] = vn1;
     NormalIndices[1] = vn2;
     NormalIndices[2] = vn3;
     Usage = FaceUsage.All;
 }
Exemplo n.º 3
0
 public Face(string[] components)
 {
     MaterialID = 0;
     GroupID = 0;
     VertexIndices = new short[0];
     TexcoordIndices = new short[0];
     NormalIndices = new short[0];
     Usage = (FaceUsage)0;
     int Count = (components.Length - 1) / 3;
     switch (Count)
     {
         case 1:
             VertexIndices = new short[3];
             VertexIndices[0] = (short)(short.Parse(components[1]) - 1);
             VertexIndices[1] = (short)(short.Parse(components[2]) - 1);
             VertexIndices[2] = (short)(short.Parse(components[3]) - 1);
             Usage = FaceUsage.Vertex;
             break;
         case 2:
             VertexIndices = new short[3];
             TexcoordIndices = new short[3];
             VertexIndices[0] = (short)(short.Parse(components[1]) - 1);
             VertexIndices[1] = (short)(short.Parse(components[3]) - 1);
             VertexIndices[2] = (short)(short.Parse(components[5]) - 1);
             TexcoordIndices[0] = (short)(short.Parse(components[2]) - 1);
             TexcoordIndices[1] = (short)(short.Parse(components[4]) - 1);
             TexcoordIndices[2] = (short)(short.Parse(components[6]) - 1);
             Usage = FaceUsage.Vertex | FaceUsage.Texcoord;
             break;
         case 3:
             VertexIndices = new short[3];
             TexcoordIndices = new short[3];
             NormalIndices = new short[3];
             VertexIndices[0] = (short)(short.Parse(components[1]) - 1);
             VertexIndices[1] = (short)(short.Parse(components[4]) - 1);
             VertexIndices[2] = (short)(short.Parse(components[7]) - 1);
             TexcoordIndices[0] = (short)(short.Parse(components[2]) - 1);
             TexcoordIndices[1] = (short)(short.Parse(components[5]) - 1);
             TexcoordIndices[2] = (short)(short.Parse(components[8]) - 1);
             NormalIndices[0] = (short)(short.Parse(components[3]) - 1);
             NormalIndices[1] = (short)(short.Parse(components[6]) - 1);
             NormalIndices[2] = (short)(short.Parse(components[9]) - 1);
             Usage = FaceUsage.All;
             break;
     }
 }