Exemplo n.º 1
0
    private void addBlockAtCoordAndAxis(Coord co, Axis axis, AlignedCoord alco, Coord nudgeCoord, BlockType btype)
    {
        Block neg_neighbor_block = this.m_chunk.blockAt(new ChunkIndex(co - nudgeCoord));          //x_one
        Block pos_neighbor_block = this.m_chunk.blockAt(new ChunkIndex(co + nudgeCoord));
        int   relevantComponent  = Coord.SumOfComponents(co * nudgeCoord);
        int   relevantUpperLimit = Coord.SumOfComponents(Chunk.DIMENSIONSINBLOCKS * nudgeCoord);

        Direction relevantPosDir = MeshBuilder.posDirectionForAxis(axis);

        FaceAggregator faXY = null;

        if (Block.BlockTypeIsATranslucentType(neg_neighbor_block.type) || Block.BlockTypeIsATranslucentType(pos_neighbor_block.type))
        {
            faXY = faceAggregatorAt(co, relevantPosDir);             // don't allocate if we won't have to...
        }
        //NEG NEIGHBOR
        if (!Block.BlockTypeIsATranslucentType(neg_neighbor_block.type))         // (neg_neighbor_block.type != BlockType.Air)
        {
            if (relevantComponent > 0)
            {
                // * neighbor not air, so there should be a face that is now hidden and that we should remove
                if (isFaceAggregatorAt(co - nudgeCoord, axis))
                {
                    FaceAggregator faXminusOne = faceAggregatorAt(co - nudgeCoord, relevantPosDir);                    // aggregatorArray[relevantComponent - 1];

                    faXminusOne.removePositiveSideFaceAtCoord(alco);

                    // if faceSetCount now zero, remove faceAgg
                    if (faXminusOne.faceSetCount == 0)
                    {
                        removeFaceAggregatorAt(co - nudgeCoord, axis);
                    }
                    else
                    {
                        // else get Face geom...
                        faXminusOne.getFaceGeometry(relevantComponent - 1);
                    }
                }
            }
        }
        else
        {
            // * neighbor is air, so we need to add a face at our coord
            faXY.addFaceAtCoordBlockType(new FaceInfo(co, Block.MAX_LIGHT_LEVEL, relevantPosDir + 1, btype, this.m_chunk.lightDataProvider));
            faXY.getFaceGeometry(relevantComponent);
        }

        // POS NEIGHBOR
//		neighbor_block = this.m_chunk.blockAt(new ChunkIndex( co + nudgeCoord));
        if (!Block.BlockTypeIsATranslucentType(pos_neighbor_block.type))         // (pos_neighbor_block.type != BlockType.Air)
        {
            if (relevantComponent < relevantUpperLimit - 1)
            {
                if (isFaceAggregatorAt(co + nudgeCoord, axis))
                {
                    // * neighbor not air, remove occluded face
                    FaceAggregator faXplusone = faceAggregatorAt(co + nudgeCoord, relevantPosDir);                     // aggregatorArray[relevantComponent + 1];

                    faXplusone.removeNegativeSideFaceAtCoord(alco);

                    //check if face agg now empty
                    if (faXplusone.faceSetCount == 0)
                    {
                        removeFaceAggregatorAt(co + nudgeCoord, axis);
                    }
                    else
                    {
                        // else get Face geom...
                        faXplusone.getFaceGeometry(relevantComponent + 1);
                    }
                }
            }
        }
        else
        {
            // * neighbor is air, need to add a face at this coord
            faXY.addFaceAtCoordBlockType(new FaceInfo(co, Block.MAX_LIGHT_LEVEL, relevantPosDir, btype, this.m_chunk.lightDataProvider));
            faXY.getFaceGeometry(relevantComponent);
        }
    }
Exemplo n.º 2
0
    private void removeBlockAtCoordAndAxis(Coord co, Axis axis, AlignedCoord alco, Coord nudgeCoord, BlockType btype)
    {
        Block test_b;

        test_b = this.m_chunk.blockAt(new ChunkIndex(co - nudgeCoord));          //x_one
        int relevantComponent  = Coord.SumOfComponents(co * nudgeCoord);
        int relevantUpperLimit = Coord.SumOfComponents(Chunk.DIMENSIONSINBLOCKS * nudgeCoord);

        Direction relevantPosDir = MeshBuilder.posDirectionForAxis(axis);

        FaceAggregator faXY = null;

        if (isFaceAggregatorAt(co, axis))
        {
            faXY = faceAggregatorAt(co, relevantPosDir);
        }

        // *Neg direction neighbor block wasn't air?
        // *we need to add a face on its pos side
        if (test_b.type != BlockType.Air)
        {
            if (relevantComponent > 0)
            {
                FaceAggregator faXminusOne = faceAggregatorAt(co - nudgeCoord, relevantPosDir);                // aggregatorArray[relevantComponent - 1];
                // TODO: make sure this func is really 'add face if not exists.'
                faXminusOne.addFaceAtCoordBlockType(new FaceInfo(co, Block.MAX_LIGHT_LEVEL, relevantPosDir, test_b.type, this.m_chunk.lightDataProvider));
                faXminusOne.getFaceGeometry(relevantComponent - 1);

                // CONSIDER: TRY REMOVING A FACE AT THIS FACE AGG AS WELL. EVEN THOUGH THERE 'SHOULDN'T' BE ONE.
                // AND SIMILAR FOR ADDING BLOCKS
            }
        }
        else             // it is air at x (or whichever co) - 1

        {
            if (faXY != null)
            {
                // * neighbor is an air block, so there should be a face to remove at our block in this direction
                faXY.removeNegativeSideFaceAtCoord(alco);

                if (faXY.faceSetCount == 0)
                {
                    removeFaceAggregatorAt(co, axis);
                }
                else
                {
                    faXY.getFaceGeometry(relevantComponent);
                }
            }
        }

        // x plus one
        test_b = this.m_chunk.blockAt(new ChunkIndex(co + nudgeCoord));
        if (test_b.type != BlockType.Air)
        {
            if (relevantComponent < relevantUpperLimit - 1)
            {
                FaceAggregator faXplusone = faceAggregatorAt(co + nudgeCoord, relevantPosDir);                 // aggregatorArray[relevantComponent + 1];

                faXplusone.addFaceAtCoordBlockType(new FaceInfo(co, Block.MAX_LIGHT_LEVEL, relevantPosDir + 1, test_b.type, this.m_chunk.lightDataProvider));
                faXplusone.getFaceGeometry(relevantComponent + 1);
            }
        }
        else
        {
            if (faXY != null)
            {
                // * neighbor was air, so there should be a face to remove
                faXY.removePositiveSideFaceAtCoord(alco);

                if (faXY.faceSetCount == 0)
                {
                    removeFaceAggregatorAt(co, axis);
                }
                else
                {
                    faXY.getFaceGeometry(relevantComponent);
                }

                faXY.getFaceGeometry(relevantComponent);
            }
        }
    }