Exemplo n.º 1
0
        /// <summary>
        /// Sets the wall indices of a row of adjacent tiles to build a wall
        /// </summary>
        /// <param name="x">Horizontal position of the wall</param>
        /// <param name="y">Vertical position of the wall</param>
        /// <param name="face">Direction the exterior of the wall is facing</param>
        /// <param name="width">Width of the wall</param>
        /// <param name="offset">Distance from the ground</param>
        /// <param name="height">Height of the wall</param>
        /// <param name="textureFunc">Function deciding which texture to apply to a wall tile.
        /// Params are: int horzpos, int level, Face face, bool isInterior</param>
        /// <param name="tiles">Tile array to build the wall in</param>
        public static void BuildWall(TileBuilder[,] tiles, int x, int y, Face face,
            int width, int offset, int height, Func<int, int, Face, bool, ResourceLocator> textureFunc)
        {
            Face opp = face.GetOpposite();

            int tw = tiles.GetLength(0);
            int th = tiles.GetLength(1);

            for (int j = 0; j < width; ++j) {
                int tx = x + (face == Face.North || face == Face.South ? j : 0);
                int ty = y + (face == Face.East || face == Face.West ? j : 0);

                if (tx >= 0 && tx < tw && ty >= 0 && ty < th) {
                    for (int i = 0; i < height; ++i) {
                        ResourceLocator tex = textureFunc(j, i + offset, face, true);
                        if (tex != null)
                            tiles[tx, ty].SetWall(face, i + offset, tex);
                    }
                }

                tx += face.GetNormalX();
                ty += face.GetNormalY();

                if (tx >= 0 && tx < tw && ty >= 0 && ty < th) {
                    for (int i = 0; i < height; ++i) {
                        ResourceLocator tex = textureFunc(j, i + offset, face, false);
                        if (tex != null)
                            tiles[tx, ty].SetWall(opp, i + offset, tex);
                    }
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Sets the wall indices of a row of adjacent tiles to build a wall
        /// </summary>
        /// <param name="x">Horizontal position of the wall</param>
        /// <param name="y">Vertical position of the wall</param>
        /// <param name="face">Direction the exterior of the wall is facing</param>
        /// <param name="width">Width of the wall</param>
        /// <param name="offset">Distance from the ground</param>
        /// <param name="height">Height of the wall</param>
        /// <param name="inTexture">Interior tile texture name</param>
        /// <param name="exTexture">Exterior tile texture name</param>
        /// <param name="tiles">Tile array to build the wall in</param>
        public static void BuildWall(TileBuilder[,] tiles, int x, int y, Face face,
            int width, int offset, int height, ResourceLocator inTexture, ResourceLocator exTexture)
        {
            int tw = tiles.GetLength(0);
            int th = tiles.GetLength(1);

            for (int j = 0; j < width; ++j) {
                int tx = x + (face == Face.North || face == Face.South ? j : 0);
                int ty = y + (face == Face.East || face == Face.West ? j : 0);

                if (tx >= 0 && tx < tw && ty >= 0 && ty < th)
                    for (int i = 0; i < height; ++i)
                        tiles[tx, ty].SetWall(face, i + offset, inTexture);

                tx += face.GetNormalX();
                ty += face.GetNormalY();

                if (tx >= 0 && tx < tw && ty >= 0 && ty < th)
                    for (int i = 0; i < height; ++i)
                        tiles[tx, ty].SetWall(face.GetOpposite(), i + offset, exTexture);
            }
        }