void OnTriggerStay2D(Collider2D col) { if (col.gameObject.tag == "Player") { if (Input.GetAxis("Fire2") != 0.0f && axisInUse == false) { axisInUse = true; if (currentState == DoorState.LOCKED) { bool tryToUnlock = TryToUnlock(); if (tryToUnlock) { SetState(DoorState.UNLOCKED); FXAudio.PlayClip("DoorUnlocked"); } else { FXAudio.PlayClip("DoorLocked"); } } else if (currentState == DoorState.OPEN) { GameState.SetState(GameState.ResultType.WIN); SceneManager.LoadScene("Result", LoadSceneMode.Single); } } } }
void Start() { FXAudio.Init(); MusicAudio.Init(); offset = transform.position - player.transform.position; }
private void Awake() { if (_FxAudio != null) { _FxAudio = GameObject.FindGameObjectWithTag(GENERAL_TAG.FXAUDIO).GetComponent <FXAudio>(); } }
void OnCollisionEnter2D(Collision2D col) { if (healthPoints > 0) { if (col.gameObject.tag == "ground" && col.contacts [0].collider.sharedMaterial == null) { SetMovementLimits(col.contacts [0]); } else if (col.gameObject.tag == "Player") { if (Mathf.Approximately(col.contacts [0].normal.x, 1.0f) || Mathf.Approximately(col.contacts [0].normal.x, -1.0f)) { Attack(col.gameObject, col.contacts [0].normal); } } else if (col.gameObject.layer == LayerMask.NameToLayer("ThrownObject")) { if (Mathf.Abs(col.rigidbody.velocity.x) > 10.0f) { ReceiveDamage(1.0f); } } else { Flip(); } } FXAudio.PlayClip("Hit"); }
void Update() { if (PlayerState.HealthPoints > 0.0f) { if (hasShoot) { myShootDelay -= Time.deltaTime; } if (myShootDelay <= 0) { hasShoot = false; myShootDelay = shootDelay; } if (Input.GetAxis("Fire1") > 0.0f && hasShoot == false) { hasShoot = true; FXAudio.PlayClip("Shoot"); CreateNewBullet(); PlayerState.IsShooting = true; } if (Input.GetAxis("Fire1") == 0.0f) { PlayerState.IsShooting = false; } } }
private void FxVolumeSliderValueChanged(float value) { if (fxVolumeSlider != null) { FXAudio.SetVolume(value / fxVolumeSlider.maxValue); FXAudio.PlayClip("Hit"); } }
void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "Player" && PlayerState.HealthPoints > 0.0f) { PlayerState.Score += value; FXAudio.PlayClip("PickupCoin"); Destroy(gameObject); } }
public void ReceiveImpact(Vector2 force) { if (force.y == 0.0f) { force.y = impactVerticalForce; } onStun = true; myStunRecoveryTime = stunRecoveryTime; myRigidbody.AddForce(force); PlayHitParticleSystem(); FXAudio.PlayClip("Hit"); }
private void ProcessJump() { float jumpAxis = Input.GetAxis("Jump"); if (jumpAxis != 0.0f && isOnGround == true && jumpAxisInUse == false) { jumpAxisInUse = true; FXAudio.PlayClip("Jump"); myRigidbody.AddForce(Vector3.up * jumpForce); } jumpAxisInUse = jumpAxis > 0.0f; }
void Start() { if (Time.timeScale == 0.0f) { Time.timeScale = 1.0f; } FXAudio.Init(); MusicAudio.Init(); InitMainMenuButtons(); InitSettingsPanelAndButtons(); LoadSettings(); }
public void ReceiveDamage(float damage) { PlayHitParticleSystem(); if (!onStun) { PlayerState.HealthPoints -= damage; if (PlayerState.HealthPoints <= 0) { PlayerState.IsDead = true; FXAudio.PlayClip("Explosion"); } } }
void Start() { myPlayerState = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerState> (); shootOrigin = gameObject.transform.Find("ShootOrigin").gameObject; shootLineRenderer = shootOrigin.GetComponent <LineRenderer> (); myAudioSource = gameObject.GetComponent <AudioSource> (); myAudioSource.clip = FXAudio.GetClip("fire"); shootTimer = shootSpeed; int playerBitMask = 1 << LayerMask.NameToLayer("Player"); int defaultBitMask = 1 << LayerMask.NameToLayer("Default"); shootBitMask = playerBitMask | defaultBitMask; }
public void OnCollisionEnter2D(Collision2D col) { myRigidBody.velocity = Vector2.zero; hasCollisioned = true; myAnimator.SetTrigger("Impact"); FXAudio.PlayClip("Explosion"); if (col.gameObject.tag == "Enemy") { ZombieController zc = col.gameObject.GetComponent <ZombieController> (); zc.ReceiveDamage(1.0f); } }
/// <summary> /// Rellena los componentes automaticamente si no hay nigun elemento en el inspector /// </summary> private void FillComponents() { _fxAudio = _fxAudio == null ? GameObject.FindGameObjectWithTag(TAGS.FXAUDIO).GetComponent <FXAudio>() : _fxAudio; _scoreManager = _scoreManager == null ? GameObject.FindGameObjectWithTag(TAGS.SCORE_MANAGER).GetComponent <ScoreManager>() : _scoreManager; _QuestionChooseManager = _QuestionChooseManager == null ? GetComponentInParent <QuestionChooseManager>() : _QuestionChooseManager; _imageComponent = GetComponent <Image>(); }
public IEnumerator ReloadGun(float delay) { reloadingGun = true; FXAudio.PlayClip("reload"); remainingAmmoPacks--; int amountToReload = totalAmmoPerPack - currentAmmo; yield return(new WaitForSecondsRealtime(delay)); currentAmmo += amountToReload; reloadingGun = false; }
/// <summary> /// Rellena un arreglo con elementos que tienen el Script AnswerChooseManager /// Busca e inicializa sino ha sido añadida el Navegation Manager /// </summary> private void FillAnswerArray() { _Answers = GetComponentsInChildren <AnwserChooseManager>(); _navegationManager = _navegationManager == null ? GameObject.FindGameObjectWithTag(TAGS.NAVEGATION_MANAGER) .GetComponent <NavegationManager>() : _navegationManager; _scoreManager = _scoreManager == null ? GameObject.FindGameObjectWithTag(TAGS.SCORE_MANAGER).GetComponent <ScoreManager>() .GetComponent <ScoreManager>() : _scoreManager; _fxAudio = _fxAudio == null ? GameObject.FindGameObjectWithTag(TAGS.FXAUDIO).GetComponent <FXAudio>() : _fxAudio; }
private void HandleMove() { float jumpAxis; float horizontalAxis; horizontalAxis = Input.GetAxis("Horizontal"); jumpAxis = Input.GetAxis("Jump"); if (jumpAxisInUse) { myJumpDelay -= Time.deltaTime; } if (myJumpDelay <= 0.0f) { jumpAxisInUse = false; myJumpDelay = jumpDelay; } float velocityY = 0.0f; float velocityX = 0.0f; if (jumpAxis > 0 && PlayerState.IsOnGround && jumpAxisInUse == false) { jumpAxisInUse = true; velocityY = jumpForce; FXAudio.PlayClip("Jump"); } else { velocityY = myRigidbody.velocity.y; } if (horizontalAxis != 0.0f) { velocityX = horizontalAxis * horizontalSpeed; } else { velocityX = myRigidbody.velocity.x; } myRigidbody.velocity = new Vector2(velocityX, velocityY); PlayerState.HorizontalDirection = horizontalAxis; }
private void Shoot(float deltaTime) { if (myShootTimer <= 0.0 || myShootTimer == shootRate) { GameplayState.TotalShoots++; RaycastHit hitInfo; bool hasHit = Physics.Raycast(Camera.main.transform.position, Camera.main.transform.forward, out hitInfo, shootMaxDistance, shootBitMask); Vector3 targetPosition; if (hasHit) { targetPosition = hitInfo.point; if (hitInfo.collider.gameObject.tag == "Enemy") { GameplayState.SuccessShoots++; HealthState enemyHealthState = hitInfo.collider.gameObject.GetComponent <HealthState> (); enemyHealthState.ReceiveDamage(shootDamage); } ParticleSystem currentPS = ParticleSystemManager.GetParticleInstance("PSShootImpact", GameplayState.TotalShoots); currentPS.transform.position = hitInfo.point; currentPS.Stop(); currentPS.Play(); } else { targetPosition = Camera.main.transform.forward * shootMaxDistance; } FXAudio.PlayClip("fire"); StartCoroutine(DrawShootLine(targetPosition, shootRate * 0.5f)); currentAmmo--; myShootTimer = shootRate; } myShootTimer -= deltaTime; }
void OnCollisionEnter2D(Collision2D col) { if (PlayerState.HealthPoints > 0.0f) { if (col.gameObject.tag == "Enemy" && col.contacts [0].normal.y > 0) { col.gameObject.GetComponent <ZombieController> ().ReceiveDamage(smashEnemyHeadDamage); myRigidbody.AddForce(Vector2.up * smashEnemyHeadBounceForce); myAnimator.SetTrigger("triggerBounce"); FXAudio.PlayClip("PickupCoin"); } else if (col.gameObject.tag == "ground" || col.gameObject.layer == groundLayer) { if (Mathf.Abs(col.relativeVelocity.y) >= resistenceOnFalling) { ReceiveDamage(PlayerState.HealthPoints); } } } }
void OnTriggerStay2D(Collider2D col) { if (col.gameObject.tag == "Player") { if (Input.GetAxisRaw("Fire2") != 0.0f && axisInUse == false) { axisInUse = true; SetState(!currentState); if (currentState) { FXAudio.PlayClip("SwitchGreen"); PlayerState.ActivatedDoorSwitches++; } else { FXAudio.PlayClip("SwitchRed"); PlayerState.ActivatedDoorSwitches--; } } } }
public override void Awake() { base.Awake(); FXAudio.Init(); ParticleSystemManager.Init(); }
public override void OnDead() { FXAudio.PlayClip("Scream_Male_01"); }