private void Update() { ProcessDelayedCallbacks(); screen.Update(); touchManager.Update(); if (SignalUpdate != null) { SignalUpdate(); } for (int s = 0; s < _stages.Count; s++) { _stages[s].Redraw(false, _isDepthChangeNeeded); } _isDepthChangeNeeded = false; if (_shouldRunGCNextUpdate) { _shouldRunGCNextUpdate = false; GC.Collect(); } }
private void Update() { screen.Update(); touchManager.Update(); if (SignalUpdate != null) { SignalUpdate(); } for (int s = 0; s < _stages.Count; s++) { _stages[s].Redraw(false, _isDepthChangeNeeded); } _isDepthChangeNeeded = false; }
private void Update() { if (Input.deviceOrientation == DeviceOrientation.LandscapeLeft && _currentOrientation != ScreenOrientation.LandscapeLeft && _futileParams.supportsLandscapeLeft) { SwitchOrientation(ScreenOrientation.LandscapeLeft); } else if (Input.deviceOrientation == DeviceOrientation.LandscapeRight && _currentOrientation != ScreenOrientation.LandscapeRight && _futileParams.supportsLandscapeRight) { SwitchOrientation(ScreenOrientation.LandscapeRight); } else if (Input.deviceOrientation == DeviceOrientation.Portrait && _currentOrientation != ScreenOrientation.Portrait && _futileParams.supportsPortrait) { SwitchOrientation(ScreenOrientation.Portrait); } else if (Input.deviceOrientation == DeviceOrientation.PortraitUpsideDown && _currentOrientation != ScreenOrientation.PortraitUpsideDown && _futileParams.supportsPortraitUpsideDown) { SwitchOrientation(ScreenOrientation.PortraitUpsideDown); } if (_didJustResize) { _didJustResize = false; _oldWidth = Screen.width; _oldHeight = Screen.height; } else if (_oldWidth != Screen.width || _oldHeight != Screen.height) { _oldWidth = Screen.width; _oldHeight = Screen.height; UpdateScreenDimensions(); if (SignalResize != null) { SignalResize(false); } } touchManager.Update(); if (SignalUpdate != null) { SignalUpdate(); } stage.Redraw(false, false); }
private void Update() { screen.Update(); if (SignalUpdate != null) { SignalUpdate(); } touchManager.Update(); for (int s = 0; s < _stages.Count; s++) { _stages[s].Redraw(false, _isDepthChangeNeeded); } _isDepthChangeNeeded = false; if (shouldRunGCNextUpdate) { shouldRunGCNextUpdate = false; GC.Collect(); } }