Exemplo n.º 1
0
 public SoftwareLFO()
 {
     FRunning = true;
     FTimer.Start();
     FThread = new Thread(ThreadedFunction);
     FThread.Start();
 }
Exemplo n.º 2
0
        public override void OnInit()
        {
            SetSize(500, 600);
            var t = new FTimer(1500);

            t.Start(() =>
            {
                var a = Random.Next(_objects.Length);
                while (_objects[a].Y < Height)
                {
                    a = Random.Next(_objects.Length);
                }
                _objects[a].ColorResource = ColorResource.Black;
                _objects[a].Y             = ShitShit;
            });
            _objects = new[]
            {
                new ShapeObject(ColorResource.Black, new FRectangle(Width / 4, Height / 6), 0, Height),
                new ShapeObject(ColorResource.Black, new FRectangle(Width / 4, Height / 6), Width / 4, Height),
                new ShapeObject(ColorResource.Black, new FRectangle(Width / 4, Height / 6), Width / 2, Height),
                new ShapeObject(ColorResource.Black, new FRectangle(Width / 4, Height / 6), Width * 3 / 4, Height),
                new ShapeObject(ColorResource.Black, new FRectangle(Width / 4, Height / 6), 0, Height),
                new ShapeObject(ColorResource.Black, new FRectangle(Width / 4, Height / 6), Width / 4, Height),
                new ShapeObject(ColorResource.Black, new FRectangle(Width / 4, Height / 6), Width / 2, Height),
                new ShapeObject(ColorResource.Black, new FRectangle(Width / 4, Height / 6), Width * 3 / 4, Height)
            };
            _objects.ForEach(o =>
            {
                o.AddAnims(new SimpleMove(0, 250));
                AddObject(o);
            });
        }
Exemplo n.º 3
0
        public void TestPause()
        {
            FTimer t = new FTimer(3);

            t.Start(4);                    // override original duration
            float startTime = t.StartTime; // pausing fiddles with the timer's start time, so don't depend on it while faking time.

            Assert.That(t.Duration, Is.EqualTo(4f));
            Assert.That(t.StartTime, Is.EqualTo(Time.time));

#if FILUTIL_DEBUG
            t._SetNow(startTime + 1);
            AssertState(t, 1, 0.25f, true, false, false);

            t.Pause();
            AssertState(t, 1, 0.25f, true, true, false);

            t._SetNow(startTime + 1);
            AssertState(t, 1, 0.25f, true, true, false);

            t._SetNow(startTime + 2);
            t.Unpause();
            AssertState(t, 1, 0.25f, true, false, false);

            t._SetNow(startTime + 3);
            AssertState(t, 2, 0.50f, true, false, false);

            t.Pause(true);
            t._SetNow(startTime + 7);
            AssertState(t, 2, 0.50f, true, true, false);

            t._SetNow(startTime + 9);
            AssertState(t, 2, 0.50f, true, true, false);

            t._SetNow(startTime + 10);
            t.Pause(false);
            AssertState(t, 2, 0.50f, true, false, false);

            t._SetNow(startTime + 12);
            AssertState(t, 4, 1, true, false, true);
#endif
        }
Exemplo n.º 4
0
        public void TestBasicState()
        {
            FTimer t = new FTimer(3f);

            Assert.That(t.Duration, Is.EqualTo(3f));
            // StartTime, Elapsed, and Normalized are garbage values on a non-Running timer.
            //Assert.That(t.StartTime, Is.EqualTo(0));
            //Assert.That(t.Elapsed, Is.EqualTo(0));
            //Assert.That(t.Normalized, Is.EqualTo(0));
            Assert.That(t.Running, Is.False);
            Assert.That(t.Paused, Is.False);
            Assert.That(t.Done, Is.False);

            t.Start();
            Assert.That(t.StartTime, Is.EqualTo(Time.time));
            AssertState(t, 0, 0, true, false, false);

#if FILUTIL_DEBUG
            // _SetNow is a debug hook used to test timer advancement.
            t._SetNow(t.StartTime + 1);
            AssertState(t, 1, 1f / 3f, true, false, false);

            t._SetNow(t.StartTime + 3);
            AssertState(t, 3, 1, true, false, true);

            t._SetNow(t.StartTime + 4); // overtime
            AssertState(t, 4, 1, true, false, true);
#endif

            t.Stop();
            // StartTime, Elapsed, and Normalized go back to junk values after Stop.
            //Assert.That(t.StartTime, Is.EqualTo(0));
            //Assert.That(t.Elapsed, Is.EqualTo(0));
            //Assert.That(t.Normalized, Is.EqualTo(0));
            Assert.That(t.Running, Is.False);
            Assert.That(t.Paused, Is.False);
            Assert.That(t.Done, Is.False);
        }