/// <summary> /// 添加状态 /// </summary> /// <param name="state">需要管理的状态</param> public void AddState(FSM_MonsterS state) { if (currentstate == null) { currentstate = state; states.Add(state.whichstate, state); } else { states.Add(state.whichstate, state); } }
public void PerformTransition(Transition trans) { if (trans == Transition.NullTrans) { return; } Monster_State targetstate = currentstate.GetMonster_State(trans); if (states.ContainsKey(targetstate) == false) { return; } FSM_MonsterS Targetstate = states[targetstate]; /*currentstate.DowhileStart(); * currentstate.DowhileEnd();*/ currentstate = Targetstate; }